Does lights (or their type) order on scene matters?
I'm working on forward renderer using OpenGL and I have different results (shadow color) depending on lights order (each light got it's own pass with additive blending)
I used wrong order of configuring rendering pipeline:
bind framebuffer
set viewport & clear buffers
depth stage settings
blending settings
other rasterizer settings
I've moved set viewport & clear buffers
to the end. Now everything looks the same regardless of the lighting (render pass) order.