I need to compile a cocos2dx project on Windows 10 which has some objective-c++ code, and all that using QtCreator. I've managed to set the compilers in the kit to LLVM
(so that objective-c++ code can be compiled), as well as change the qmakespec
to win32-clang-g++
, however, I'm still getting this error when trying to compile:
error: No rule to make target 'C:/Qt/Qt5.12.9/5.12.9/msvc2017_64/lib/libQt5OpenGLd.a', needed by 'debug/libcocos2d.a'. Stop.
The folder in question contains file Qt5OpenGLd.lib
, but doesn't have libQt5OpenGLd.a
.
How do I fix this? I can provide more info, but I'm not sure what info is relevant.
I had to use win32-clnag-msvc
in order to have it compile a .lib
file instead of .a
file.