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pythonpygamepgzero

Pyinstaller Unable to access Data Folder


Below is the game.spec file that I have created. When running the below command, the app gets created perfectly

pyinstaller --onefile game.spec

When operating the game, it is unable to locate any of the datafiles. On further exploration found that it searches for all the datafiles in the directory /Users/username and not from the absolute path the program runs from.

Does the spec file need to be written differently?

# -*- mode: python ; coding: utf-8 -*-

block_cipher = None


a = Analysis(['game.py'],
             pathex=['/Users/username/pythonenv/mygame'],
             binaries=[],
             datas=[('images','images'),
('fonts','fonts'),
('sounds','sounds'),
('pygame','pygame'),
('pygameMenu','pygameMenu'),
('pgzero','pgzero'),
('numpy','numpy'),
('pgzrun.py','.')],
             hiddenimports=[],
             hookspath=[],
             runtime_hooks=[],
             excludes=[],
             win_no_prefer_redirects=False,
             win_private_assemblies=False,
             cipher=block_cipher,
             noarchive=False)
pyz = PYZ(a.pure, a.zipped_data,
             cipher=block_cipher)
exe = EXE(pyz,
          a.scripts,
          [],
          exclude_binaries=True,
          name='game',
          debug=False,
          bootloader_ignore_signals=False,
          strip=False,
          upx=True,
          console=False )
coll = COLLECT(exe,
               a.binaries,
               a.zipfiles,
               a.datas,
               strip=False,
               upx=True,
               upx_exclude=[],
               name='game')
app = BUNDLE(coll,
             name='game.app',
             icon=None,
             bundle_identifier=None)

Solution

  • When pyInstaller (or cx_Freeze, py2exe, etc.) make an executable, all the program files, along with PyGame, Python and a bunch of other stuff is all compressed up.

    When it's run, the first thing to happen is that archive of stuff is unpacked. Unpacked somewhere. Then your executable is started, but not from the location of the unpack.

    To fix this, your script has to determine the location it is running from - that is the full path to the script. Then use this location to find all the program's extra files.

    import sys
    import os.path
    
    if getattr(sys, 'frozen', False):
        EXE_LOCATION = os.path.dirname( sys.executable ) # cx_Freeze frozen
    else:
        EXE_LOCATION = os.path.dirname( os.path.realpath( __file__ ) ) # Other packers
    

    Then when loading a file, determine the full path with os.path.join:

    my_image_filename = os.path.join( EXE_LOCATION, "images", "xenomorph.png" )
    image = pygame.image.load( my_image_filename ).convert_alpha()
    
    my_sound_filename = os.path.join( EXE_LOCATION, "sounds", "meep-meep.ogg" )
    meep_sound = pygame.mixer.Sound( my_sound_filename )
    

    It may be possible to use os.chdir( EXE_LOCATION ) to set the directory once, and thus make less changes, but I think being careful about paths is the best approach.