hello everyone and thanks for the help, I am creating a mobile game in unity that requires left and right swiping to move (subway surfers style) now the code is working just alright but when I start the game the player always shifts and starts on the very left lane and not stays in the middle as I want him to (after he shifts you can swipe just fine) any clues on how to fix it?
the code :
private float startpos;
private int pos;
public float[] positionsset;
public GameObject player;
private Vector3 velocityf = Vector3.zero;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
startpos = Input.mousePosition.x;
}
/////////////////////////////////////////////////////
else if (Input.GetMouseButtonUp(0))
{
if (Input.mousePosition.x - startpos > 0 && pos < 2)
{
pos++;
}
else if (Input.mousePosition.x - startpos < 0 && pos > 0)
{
pos--;
}
}
player.transform.position = Vector3.SmoothDamp(player.transform.position, new Vector3(positionsset[pos], player.transform.position.y, player.transform.position.z), ref velocityf, 0.1f);
}
}
You are not initializing pos
to anything, so it will be set to its default value which is 0. Since 0 indicates the left lane, that is the one it will start on. Simply change int pos;
to int pos = 1;
and it should start on the middle lane. Alternatively, you could make pos
a public variable and set its value in the inspector, which makes it easier to tweak if you ever want to start in another lane.