I am trying to create a custom container with round edges but not able to make the corners round.
I just want to make the corners of green container round.
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
var paint = Paint()
..color = Colors.green.withOpacity(0.8)
..strokeWidth = 5
..strokeCap = StrokeCap.round;
final shapeBounds = Rect.fromLTRB(0, 0, size.width, size.height);
final path = Path()
..moveTo(shapeBounds.left + 10, shapeBounds.top) //3
..lineTo(shapeBounds.bottomLeft.dx + 10,shapeBounds.bottomLeft.dy)
..lineTo(shapeBounds.bottomRight.dx,shapeBounds.bottomRight.dy - size.height * 0.12)
..lineTo(shapeBounds.topRight.dx - 20,
shapeBounds.topRight.dy + size.height * 0.12) //7
..close();
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
// TODO: implement shouldRepaint
return false;
}
}
You can use ClipPath. Use a Custom Clipper in it. In the Custom Clipper, while drawing the path use quadraticBezierTo.
class MyContainer extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ClipPath(
clipper: MyClipper(),
child: Container(
child: Text("Dummy Text"),
alignment: Alignment.center,
color: Colors.green,
width: 200,
height: 200,
),
);
}
}
class MyClipper extends CustomClipper<Path> {
Path getClip(Size size) {
final path = Path();
path
..lineTo(0.0, size.height * 0.1)
..quadraticBezierTo(0, 0, size.width * 0.1, 0)
..lineTo(size.width * 0.8, size.height * 0.12)
..quadraticBezierTo(size.width * 0.9, size.height * 0.15,
size.width * 0.9, size.height * 0.2)
..lineTo(size.width, size.height * 0.9)
..quadraticBezierTo(
size.width, size.height, size.width * 0.9, size.height)
..lineTo(size.width * 0.2, size.height * 0.9)
..quadraticBezierTo(size.width * 0.1, size.height * 0.9, size.width * 0.1,
size.height * 0.8)
..close();
return path;
}
@override
bool shouldReclip(CustomClipper oldClipper) {
return false;
}
}