I use the following code to retrieve the depth buffer:
FloatBuffer pixels = ByteBuffer
.allocateDirect(4).order(ByteOrder.nativeOrder()).asFloatBuffer();
GLES20.glReadPixels(pointx, pointy, 1, 1,
GLES20.GL_DEPTH_COMPONENT16, GLES20.GL_FLOAT, pixels);
Problem is, whichever point I am requesting, the pixels is giving me 0.0;
I have enabled the following in onSurfaceCreated
:
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glEnable(GLES20.GL_BLEND);
GLES20.glBlendFunc(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE_MINUS_SRC_ALPHA);
GLES20.glDepthFunc(GLES20.GL_LEQUAL);
GLES20.glDepthMask(true);
GLES20.glClearColor(1, 1, 1, 1);
I've been struggling with this issue for days! Please help.
According to the OpenGL ES 2.0 docs, glReadPixels() doesn't support reading the depth buffer. What does glGetError() return?