I'm trying to convert C++ code written OpenCV 2.x to Emgu.CV in C#.
I have a function in C++:
cv::Mat computeMatXGradient(const cv::Mat &mat) {
cv::Mat out(mat.rows, mat.cols, CV_64F);
for (int y = 0; y < mat.rows; ++y) {
const uchar* Mr = mat.ptr<uchar>(y);
double* Or = out.ptr<double>(y);
Or[0] = Mr[1] - Mr[0];
for (int x = 1; x < mat.cols - 1; ++x) {
Or[x] = (Mr[x + 1] - Mr[x - 1]) / 2.0;
}
Or[mat.cols - 1] = Mr[mat.cols - 1] - Mr[mat.cols - 2];
}
return out;
}
How to do the same thing in C# with EmguCV efficiently?
So far - I have this C# code: (I can't test it because a lot of code is missing)
Mat computeMatXGradient(Mat inMat)
{
Mat outMat = new Mat(inMat.Rows, inMat.Cols, DepthType.Cv64F, inMat.NumberOfChannels);
for (int y = 0; y < inMat.Rows; ++y)
{
// unsafe is required if I'm using pointers
unsafe {
byte* Mr = (byte*) inMat.DataPointer;
double* Or = (double*) outMat.DataPointer;
Or[0] = Mr[1] - Mr[0];
for (int x = 1; x < inMat.Cols - 1; ++x)
{
Or[x] = (Mr[x + 1] - Mr[x - 1]) / 2.0;
}
Or[inMat.Cols - 1] = Mr[inMat.Cols - 1] - Mr[inMat.Cols - 2];
}
}
return outMat;
}
Questions:
Is my C# code correct?
Is there better/more efficient way?
You can try converting inMat
to an array inM
, then calculating the values you need in another array Or
, and finally converting the latter array to the output Mat
outMat
.
Note: I considered NumberOfChannels
to be 1 as I think this will be always the case.
Mat computeMatXGradient(Mat inMat)
{
int x, y;
byte[] inM, Mr;
double[] Or;
inM = new byte[(int)inMat.Total];
inMat.CopyTo(inM);
Mr = new byte[inMat.Cols];
Or = new double[inMat.Rows * inMat.Cols];
for (y = 0; y < inMat.Rows; y++)
{
Array.Copy(inM, y * inMat.Cols, Mr, 0, inMat.Cols);
Or[y * inMat.Cols] = Mr[1] - Mr[0];
for (x = 1; x < inMat.Cols - 1; x++)
Or[y * inMat.Cols + x] = (Mr[x + 1] - Mr[x - 1]) / 2.0;
Or[y * inMat.Cols + inMat.Cols - 1] = Mr[inMat.Cols - 1] - Mr[inMat.Cols - 2];
}
Mat outMat = new Mat(inMat.Rows, inMat.Cols, DepthType.Cv64F, 1);
Marshal.Copy(Or, 0, outMat.DataPointer, inMat.Rows * inMat.Cols);
return outMat;
}