I was trying to create an 2D octagon here, and for some reason, I didn't succeded. the output is just a black screen. I am pretty sure the problem is inside this part of code:
def on_draw(self):
self.clear()
glBegin(GL_OCTAGONS)
glColor3ub(0,255,0)
glVertex2f(0,0)
glColor3ub(0,255,0)
glVertex2f(10,0)
glColor3ub(0,255,0)
glVertex2f(15,5)
glColor3ub(0,255,0)
glVertex2f(15,15)
glColor3ub(0,255,0)
glVertex2f(10,20)
glColor3ub(0,255,0)
glVertex2f(0,20)
glColor3ub(0,255,0)
glVertex2f(-5,15)
glColor3ub(0,255,0)
glVertex2f(-5,5)
glEnd()
GL_OCTAGONS
is not a valid argument to glBegin
. This is just an arbitrary assumption from you. You've to use one of the OpenGL Primitive types.
Use either GL_POLYGON
or GL_TRIANGLE_FAN
:
glBegin(GL_OCTAGONS)
glBegin(GL_POLYGON)