Learning Golang and was wondering if there is a shorter way to write this
if tiletype == 0 || tiletype == 2 {
levelmap[passage1block] = "wall"
} else {
levelmap[passage1block] = "floor"
}
Was thinking this would be the way though it does not work
if tiletype ==0,2 {
levelmap[passage1block] = "wall"
} else {
levelmap[passage1block] = "floor"
}
You can write a switch-case statement:
switch tiletype {
case 0,2: levelmap[passage1block]="wall"
default: levelmap[passage1block]="floor"
}