My pyglet application to view 3-d objects in STL format is acting funny. when I load a stl file, it works fine, but then when I try to draw it, it acts funny. code doesn't crash, but the test file I loaded for a cube doesn't look right. I think it might be joining all of the points in the draw code that I don't want to join. the test file should appear 30 pixels by 30 instead of the whole upper right corner:
a picture showing that a chunk of the display is the cube.
at 150 degrees, looks almost right...
the red lines are the wireframe, green dots vertices, and gray is a face of the cube.
here is my code:
print("starting Wireframe Viewer")
import pyglet, wireframe
from pyglet.gl import *
verticeColor = (0, 100, 0)
verticeSize = 4
lineColor = (100, 0, 0)
lineSize = 2
faceColor = (200, 200, 200)
menuColor = (0, 0, 100)
backgroundColor = (0, 0, 50)
gridColor = (255, 255, 255)
mode = 'OBJ' # normal viewing - see all faces and such
pos = [0, 0, -20]
rot_y = 0
rot_x = 0
rot_z = 0
if __name__ == "__main__":
# good
window = pyglet.window.Window(640, 480, resizable=True)
wf = wireframe.Wireframe()
# good
wf.importStl('test.stl')
wf.dumpData()
@window.event
def on_draw():
# creating 3D viewport
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(10, 1, 0.1, 100)
glTranslatef(*pos)
glRotatef(rot_y, 0, 1, 0)
glRotatef(rot_x, 1, 0, 0)
glRotatef(rot_z, 0, 0, 1)
glClearColor(0.0, 0.0, 0.15, 0.0)
window.clear()
# load line width and point size
glLineWidth(lineSize)
glPointSize(verticeSize)
stlDrawDat = []
for dat in wf.stlMesh:
stlDrawDat.append([[dat[0], dat[1], dat[2]],
[dat[3], dat[4], dat[5]],
[dat[6], dat[7], dat[8]]])
# drawing the image
for dat in stlDrawDat:
pyglet.graphics.draw(3, GL_TRIANGLES,
('v3f', [*dat[0], *dat[1], *dat[2]]), ('c3B', faceColor * 3))
pyglet.graphics.draw(3, GL_LINES,
('v3f', [*dat[0], *dat[1], *dat[2]]), ('c3B', lineColor * 3))
pyglet.graphics.draw(3, GL_POINTS,
('v3f', [*dat[0], *dat[1], *dat[2]]), ('c3b', verticeColor * 3))
glFlush()
@window.event
def on_key_press(s, m):
# good
global pos, rot_y, rot_x, rot_z
if m:
pass
if s == pyglet.window.key.W:
rot_x += 5 # pos[2] -= 1
if s == pyglet.window.key.S:
rot_x -= 5 # pos[2] += 1
if s == pyglet.window.key.A:
rot_y += 5
if s == pyglet.window.key.D:
rot_y -= 5
if s == pyglet.window.key.Q:
rot_z += 5
if s == pyglet.window.key.E:
rot_z -= 5
if s == pyglet.window.key.MINUS:
pos[2] -= 1
if s == pyglet.window.key.EQUAL:
pos[2] += 1
if s == pyglet.window.key.LEFT:
pos[0] -= 1
if s == pyglet.window.key.RIGHT:
pos[0] += 1
if s == pyglet.window.key.UP:
pos[1] += 1
if s == pyglet.window.key.DOWN:
pos[1] -= 1
pyglet.app.run()
and my outer file wireframe.py I can add if needed:
import numpy
from stl import mesh
class Wireframe:
def __init__(self):
self.stlMesh = numpy.zeros((0, 9))
self.originalMesh = numpy.zeros((0, 9))
self.backupMesh = numpy.zeros((0, 9))
def importStl(self, fileName):
print("importing ", fileName)
self.stlMesh = mesh.Mesh.from_file(fileName)
self.originalMesh = mesh.Mesh.from_file(fileName)
self.backupMesh = mesh.Mesh.from_file(fileName)
def dumpData(self):
print('\nstl data:')
for x in self.stlMesh:
print(x)
if __name__ == "__main__":
wf = Wireframe()
wf.importStl('test.stl')
wf.dumpData()
if someone could help me figure out the problem, I would be happy. I think the problem is somewhere in the drawing functions. if I need to shorten my code, tell me! it was working till I added the 3-D view code from another post: How do I make 3D in pyglet?
modules needed to run code:
python-utils
pyglet
numpy
numpy-stl
gluPerspective
defines a Viewing frustum.
In view space the origin of the view is the camera positions and all the points with the x and y coordinate (0, 0) are on the line of sight in the center of the view.
The 1st parameter of gluPerspective
is the filed of view angle along the y axis in degrees. The angle has to 0° < fovAngle < 180°
. Hence 0° and 180° a re not valid angles.
The 2nd parameter is the aspect ratio.
A field of view of 10° seems to be far to small. Since the size of the window is 640x480, the aspect ration has to be 640.0/480.0
:
gluPerspective(10, 1, 0.1, 100)
gluPerspective(120.0, 640.0/480.0, 0.1, 100)
Furthermore I recommend to enable the Depth Test:
glEnable(GL_DEPTH_TEST)