Need some help with some code (Java)
I have a script which runs every few mins This script creates and deletes objects
For the sake of this example I want to have an average of 10 objects at any time
But a random probability of it creating and deleting objects based on how far it is from that 10 goal with hard limits, eg +- 3
I have gotten it to create objects till it reaches 7, and then delete once it goes past 13 But I cant figure out how to do the randomness between
If there is say 8 objects then it would have a higher probability of creating rather than deleting, if there are 10 then its a 50/50 split and if there is 12 then its more likely to delete then create
and im not asking for code, im happy to figure that out myself I just need a push in the right direction
Edit for update with what I currently have, I dont have the full code as there is alot of other things going on, but this is the part i need help with
This runs every min
int limit = F_Config.get().getInt("Limit");
int avg = F_Config.get().getInt("Average");
int current = P_Player.ReturnList().size();
int min = avg - limit;
int max = avg + limit;
//below min
if(current < min) {
Main.sendConsole("Min");
P_Player.LoginPlayer();
}
//above Max
else if(current > max) {
Main.sendConsole("Max");
P_Player.LogoutPlayer();
}
//Between min and Max
else{
//Stuff here
}
First you have to clarify the algorithm, after how to implement (java) is something else.
There are 2 operations : [add] and [delete] and you have to define based on some criteria the probability.
Say: [Objects,AddP,DeleteP]
On [2] and [3] just generate a random number and compare with a,b probability and choose an operation. Eg: [2] random = 0.60<0.75 => add, etc
Note: 0 < a < 1 (same with b)
import java.util.ArrayList;
import java.util.List;
public class Prob
{
List<PSet> l = new ArrayList<PSet>();
List<MyObj> obj = new ArrayList<MyObj>();
@SuppressWarnings("unchecked")
public static void main(String args[])
{
Prob p = new Prob();
PSet ps1 = p.new PSet(0,0,1,0);
PSet ps2 = p.new PSet(1,3,0.8,0.2);
PSet ps3 = p.new PSet(4,5,0.3,0.7);
PSet ps4 = p.new PSet(6,6,0,1);
p.l.add(ps1);
p.l.add(ps2);
p.l.add(ps3);
p.l.add(ps4);
//loop 20 times
for(int i=0;i<20;i++)
{
int counter = p.obj.size();
for(int j=0;j<p.l.size();j++)
{
PSet ps = p.l.get(j);
if(counter == 0 && counter == ps.start)
{
System.out.println(i+"_only_add, counter="+counter);
p.obj.add(p.new MyObj(String.valueOf(i)));
}
else if(counter > 0 && counter == ps.start && counter == ps.end)
{
System.out.println(i+"_only_del, counter="+counter);
p.obj.remove(0);
}
else if(counter>=ps.start && counter<=ps.end)
{
double rand = Math.random();
if(rand<ps.pAdd)
{
System.out.println(i+"_add, counter="+counter);
p.obj.add(p.new MyObj(String.valueOf(i)));
}
else
{
System.out.println(i+"_del, counter="+counter);
p.obj.remove(0);
}
}
}
}
}
class MyObj
{
String name;
MyObj(String name)
{
this.name = name;
}
}
class PSet
{
public int getStart() {
return start;
}
public int getEnd() {
return end;
}
public double getpAdd() {
return pAdd;
}
public double getpDel() {
return pDel;
}
int start;
int end;
double pAdd;
double pDel;
PSet(int start, int end, double pAdd, double pDel)
{
this.start = start;
this.end = end;
this.pAdd = pAdd;
this.pDel = pDel;
}
}
}
Output:
0_only_add, counter=0
1_add, counter=1
2_add, counter=2
3_add, counter=3
4_del, counter=4
5_add, counter=3
6_del, counter=4
7_add, counter=3
8_del, counter=4
9_add, counter=3
10_del, counter=4
11_add, counter=3
12_del, counter=4
13_add, counter=3
14_add, counter=4
15_add, counter=5
16_only_del, counter=6
17_del, counter=5
18_del, counter=4
19_del, counter=3