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iosswiftxcodecalayeruibezierpath

CAShapeLayer path not displayed


I am currently working on a round progress bar, to do so I created a customView. However the shapeLayer is not being displayed. I tried adding a frame to the shapeLayer as well as background colour, however that only showed a rectangle rather than the circularPath I am expecting to see. Any ideas as to what I am doing wrong :thinking:

import UIKit

class CircularProgressBar: UIView {
    override func draw(_ rect: CGRect) {
        setupProgressView()
    }

    private func setupProgressView() {
        let shapeLayer = CAShapeLayer()
        let circularPath = UIBezierPath(arcCenter: center,
                                        radius: 100,
                                        startAngle: 0,
                                        endAngle: 2*CGFloat.pi,
                                        clockwise: true)

        shapeLayer.path = circularPath.cgPath
        shapeLayer.fillColor = UIColor.blue.cgColor
        shapeLayer.strokeColor = UIColor.yellow.cgColor
        shapeLayer.lineWidth = 20

        self.layer.addSublayer(shapeLayer)
    }
}

Solution

  • Set shapeLayer Frame

    shapeLayer.frame = bounds
    

    And better approach is to not use draw method

    import UIKit
     @IBDesignable
     class CircularProgressBar: UIView {
    
        private lazy var shapeLayer: CAShapeLayer = {
            let shape = CAShapeLayer()
            shape.fillColor = UIColor.blue.cgColor
            shape.strokeColor = UIColor.yellow.cgColor
            shape.lineWidth = 20
            return shape
        }()
    
        override init(frame: CGRect) {
    
            super.init(frame: frame)
            addLayers()
        }
    
        required init?(coder: NSCoder) {
    
            super.init(coder: coder)
            addLayers()
        }
    
        private func addLayers() {
            layer.addSublayer(shapeLayer)
        }
    
    
        override func layoutSubviews() {
            updatePath()
        }
    
    
        private func updatePath() {
    
            let circularPath = UIBezierPath(arcCenter: CGPoint(x: bounds.midX, y: bounds.midY),
                                            radius: min(bounds.midX, bounds.midY) - shapeLayer.lineWidth/2,
                                            startAngle: 0,
                                            endAngle: 2*CGFloat.pi,
                                            clockwise: true)
            shapeLayer.frame = bounds
            shapeLayer.path = circularPath.cgPath
        }
    }
    

    enter image description here