ARKit app allows us to create an ARReferenceObject
, and using it, we can reliably recognize the position and orientation of the real-world objects. But also we can save the finished .arobject
file.
However, ARReferenceObject
contains only the spatial features information needed for ARKit to recognize the real-world object, and is not a displayable 3D reconstruction of that object.
func createReferenceObject(transform: simd_float4x4,
center: simd_float3,
extent: simd_float3,
completionHandler: (ARReferenceObject?, Error?) -> Void)
My question:
Is there a method that allows us to reconstruct digital 3D geometry (low-poly or high-poly) from the .arobject
file using Poisson Surface Reconstruction
or Photogrammetry
?
Object Capture API
, announced at WWDC 2021, provides you with the long-awaited tools for photogrammetry. At the output we get USDZ model with a hi-res texture.
Read about photogrammetry HERE.
Using iOS device with LiDAR and ARKit 3.5/4.0/5.0 you can easily reconstruct a topological map of surrounding environment. Scene Reconstruction feature starts working immediately after launching a current ARSession.
Apple LiDAR works within 5 meters range. A scanner can help you improve a quality of ZDepth channel, and such features as People/Real World Objects Occlusion, Motion Tracking, Immediate Physics Contact Body and Raycasting.
Other awesome peculiarities of LiDAR scanner are:
Consider that a quality of a scanned object when you're using LiDAR isn't as good as you expect. Small details are not scanned. That's because a resolution of an Apple LiDAR isn't high enough.