I'm using sprite from the flame package to show an image. I'm trying to add transparency, or opacity, to the image.
Here's my code:
void render(Canvas c) {
Sprite spriteImg = Sprite('someImg.png');
rect = Rect.fromLTWH(10, 10, 20, 20);
spriteImg.renderRect(c, rect);
}
I can't seem to figure out how to add opacity.
You have to override the paint that is used when rendering, like this:
void render(Canvas c) {
Sprite spriteImg = Sprite('someImg.png');
rect = Rect.fromLTWH(10, 10, 20, 20);
Paint opacityPaint = Paint()..color = Colors.white.withOpacity(0.5);
spriteImg.renderRect(c, rect, overridePaint: opacityPaint);
}
This will render your sprite with 50% opacity.