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three.jsaframe

how to replace model material in aframe with three materials?


I'm looking to replace the standard PBR material in a-frame with a three.js material.

I put a codepen here of material replacement working, however it doesn't work with obj models, would be awesome to know how to extend the code here to allow obj.

https://codepen.io/dadako/pen/ZEQEKRQ

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
    <script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
    <script>
      AFRAME.registerComponent('phong', {
	schema: {
	  color: { default: '#000' },
	},
	update: function() {
	  this.el.getObject3D('mesh').material.dispose();
	  this.el.getObject3D('mesh').material = new THREE.MeshPhongMaterial({
		color: this.data.color,
	  });
	},
  });

AFRAME.registerComponent('lambert', {
	schema: {
	  color: { default: '#000' },
	},
	update: function() {
	  this.el.getObject3D('mesh').material.dispose();
	  this.el.getObject3D('mesh').material = new THREE.MeshLambertMaterial({
		color: this.data.color,
	  });
	},
  });
    </script>
  </head>
  <body>
    <a-scene>
      
      <a-sphere position="-1 0.5 -3" rotation="0 45 0" phong="color: #4CC3D9"></a-sphere>
      <a-sphere position="0 1.25 -5" radius="1.25" lambert="color : #EF2D5E"></a-sphere>
      <a-sphere position="1 0.75 -3" radius="0.5" height="1.5" phong="color : #FFC65D"></a-sphere>
      <a-sphere position="0 0 -4" rotation="-90 0 0" width="4" height="4" lambert="color : #7BC8A4"></a-sphere>
      <a-sky material="shader : flat; color : #ECECEC"></a-sky>
    </a-scene>
  </body>
</html>

I can't put the obj in these examples because of https cross domain limits but another example with the obj model file is here https://xr.dadako.com/famicase/shader-test.html


Solution

  • You need to traverse the model and apply the material to each mesh child:

        // assuming the 'model-loaded' event already fired
        let mesh = this.el.getObject3D('mesh')
        // assuming you want all nodes to have the same material        
        var material = new THREE.MeshLambertMaterial({
          color: this.data.color,
        });
            
        mesh.traverse(function(node) {
          // change only the mesh nodes
          if(node.type != "Mesh") return;
          // apply material and clean up
          let tmp = node.material
          node.material = material
          tmp.dispose();
        })
    

    Like here.