I'm looking to replace the standard PBR material in a-frame with a three.js material.
I put a codepen here of material replacement working, however it doesn't work with obj models, would be awesome to know how to extend the code here to allow obj.
https://codepen.io/dadako/pen/ZEQEKRQ
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script>
AFRAME.registerComponent('phong', {
schema: {
color: { default: '#000' },
},
update: function() {
this.el.getObject3D('mesh').material.dispose();
this.el.getObject3D('mesh').material = new THREE.MeshPhongMaterial({
color: this.data.color,
});
},
});
AFRAME.registerComponent('lambert', {
schema: {
color: { default: '#000' },
},
update: function() {
this.el.getObject3D('mesh').material.dispose();
this.el.getObject3D('mesh').material = new THREE.MeshLambertMaterial({
color: this.data.color,
});
},
});
</script>
</head>
<body>
<a-scene>
<a-sphere position="-1 0.5 -3" rotation="0 45 0" phong="color: #4CC3D9"></a-sphere>
<a-sphere position="0 1.25 -5" radius="1.25" lambert="color : #EF2D5E"></a-sphere>
<a-sphere position="1 0.75 -3" radius="0.5" height="1.5" phong="color : #FFC65D"></a-sphere>
<a-sphere position="0 0 -4" rotation="-90 0 0" width="4" height="4" lambert="color : #7BC8A4"></a-sphere>
<a-sky material="shader : flat; color : #ECECEC"></a-sky>
</a-scene>
</body>
</html>
I can't put the obj in these examples because of https cross domain limits but another example with the obj model file is here https://xr.dadako.com/famicase/shader-test.html
You need to traverse the model and apply the material to each mesh child:
// assuming the 'model-loaded' event already fired
let mesh = this.el.getObject3D('mesh')
// assuming you want all nodes to have the same material
var material = new THREE.MeshLambertMaterial({
color: this.data.color,
});
mesh.traverse(function(node) {
// change only the mesh nodes
if(node.type != "Mesh") return;
// apply material and clean up
let tmp = node.material
node.material = material
tmp.dispose();
})
Like here.