I have a Maya 2019 Plugin that I want to step through in Xcode 11.4's debugger. Even though I can attach to the Maya process and see the output from the plugin in Xcode's console (and in the terminal if I launch Maya from there) the plugin breakpoints are never reached. Does anyone have detailed steps for setting this up?
These are some resources I've already looked at:
http://www.sonictk.com/post/tutorial-debugging-maya-plugins-crossplatform/
https://medium.com/@yuping37/write-a-custom-skinning-maya-plugin-and-debug-with-xcode-8de6512b494d