The update()
function below gets called on every frame of a game. If the Drop
particle has y value greater than 160 I want to remove it from the table. The problem is that I get "attempt to compare number with nil" errors, on the line notated below:
local particles = {};
function update()
local num = math.random(1,10);
if(num < 4) then
local drop = Drop.new()
table.insert ( particles, drop );
end
for i,val in ipairs(particles) do
if(val.y > 160) then --ERROR attempt to compare number with nil
val:removeSelf(); --removeSelf() is Corona function that removes the display object from the screen
val = nil;
end
end
end
What am I doing wrong? Obviously val
is nil, but I don't understand why the table iteration would find val in the first place since I set it to nil when it's y value gets larger than 160.
Thanks for the answers, they were all helpful. Here is what ended up working for me. The table.remove
call is necessary to keep the loop running properly.
for i = #particles, 1, -1 do
if particles[i].y > 160 then
local child = table.remove(particles, i)
if child ~= nil then
display.remove(child)
child = nil
end
end
end