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pythonpython-2.7classtkinter-canvasfractals

I'm trying to generate an output of Sierpinski Triangle. I was wondering how to use the midpt function in the 2d point class to achieve this output?


I have to generate the Sierpinski Triangle using a 2d point class and tkinter canvas.The midpt function is essentially going to take input from a randomly chosen vertex and the last plotted midpoint. You can choose any vertices to plot the first midpoint. The points also need to be instances of the 2d point class. I desperately need help because I can't seem to figure this out. Here is what the output is supposed to look like. enter image description here

This is what I have done so far, but it is not using the 2d point class to generate the triangle.

import math
from fractions import Fraction
from random import randrange
from Tkinter import *
# the 2D point class
class Point(object):
    def __init__(self, x=0, y=0):
        self.x = x
        self.y = y

    # Mutators and Accessors
    @property
    def x(self):
        return self._x

    @x.setter
    def x(self, value):
        self._x = value

    @property
    def y(self):
        return self._y

    @y.setter
    def y(self, value):
        self._y = value

    # String function
    def __str__(self):
        floatX = float(str(self.x))
        floatY = float(str(self.y))
        return "({},{})".format(floatX, floatY)

    # Distance function
    def dist(self, other):
        distance = math.sqrt(((self.x - other.x)**2)+((self.y - other.y)**2))
        return "{}".format(distance)

    # Midpoint function
    def midpt(self, other):
        x0 = float(str(((self.x + other.x))))/2
        y0 = float(str(((self.y + other.y)/2)))
        return Point(x0, y0)

# the coordinate system class: (0,0) is in the top-left corner
# inherits from the Canvas class of Tkinter
class ChaosGame(Canvas):
    def __init__(self, master):
        Canvas.__init__(self, master, bg = "white")
        self.pack(fill = BOTH, expand = 1)

    def plotPoints(self, triangle, NumberPoints):
        x0, y0 = WIDTH / 2, HEIGHT / 2
        direction = center
        for i in range(NumberPoints):
            point = randrange(len(triangle))
            direction = triangle[point]
            x0 = (direction[0] + x0) / 2
            y0 = (direction[1] + y0) / 2
            color = direction[1]
            self.plot(x0, y0)
        self.plotV(5, 510)
        self.plotV(290, 5)
        self.plotV(590, 510)

    def plot(self, x, y):
        POINT_COLORS=["black"]
        RADIUS = 0
        color = POINT_COLORS
        self.create_oval(x, y, x+2, y+2, outline = color, fill = color)

    def plotV(self, x, y):
        POINT_COLORS=["red"]
        RADIUS = 3
        color = POINT_COLORS
        self.create_oval(x, y, x+RADIUS*2, y+RADIUS*2, outline = color, fill = color)

##########################################################
# ***DO NOT MODIFY OR REMOVE ANYTHING BELOW THIS POINT!***
# the default size of the canvas is 600x520
WIDTH = 600
HEIGHT = 520
# the number of points to plot
NumberPoints = 50000

# the vertices
A = (5, 510)
B = (290, 5)
C = (590, 510)
triangle = (A, B, C)
center = (WIDTH/2, HEIGHT/2)

# create the window
window = Tk()
window.geometry("{}x{}".format(WIDTH, HEIGHT))
window.title("2D Points...Plotted")
# create the chaos game as a Tkinter canvas inside the window
s = ChaosGame(window)
# plot some random points
s.plotPoints(triangle, NumberPoints)
# wait for the window to close
window.mainloop()

Solution

  • The problem was that you were duplicating the Point-based code in the midpt() method in your plotPoints() method, but for tuples instead of Points. Since the triangle is handed to us as a list of tuples, we convert that to a list of Points, and modify our plot() method to accept a Point, and run the whole plotPoints() method in terms of Points:

    from random import choice
    from Tkinter import *
    
    class Point(object):
        ''' a 2D point class '''
    
        def __init__(self, x=0, y=0):
            self.x = float(x)
            self.y = float(y)
    
        # Mutators and Accessors
        @property
        def x(self):
            return self._x
    
        @x.setter
        def x(self, value):
            self._x = float(value)
    
        @property
        def y(self):
            return self._y
    
        @y.setter
        def y(self, value):
            self._y = float(value)
    
        # String function
        def __str__(self):
            return "({},{})".format(self.x, self.y)
    
        # Midpoint function
        def midpt(self, other):
            x0 = (self.x + other.x) / 2
            y0 = (self.y + other.y) / 2
            return Point(x0, y0)
    
    class ChaosGame(Canvas):
        ''' Plotting class that inherits from Canvas class of Tkinter '''
    
        VERTEX_RADIUS = 3
        VERTEX_COLORS = ["red"]
    
        POINT_RADIUS = 1
        POINT_COLORS = ["black"]
    
        def __init__(self, master):
            Canvas.__init__(self, master, bg="white")
            self.pack(fill=BOTH, expand=1)
    
        def plotPoints(self, triangle, NumberPoints):
            point = Point(WIDTH / 2, HEIGHT / 2)
    
            deltoid = [Point(x, y) for x, y in triangle]  # tuples -> Points
    
            for _ in range(NumberPoints):
                point = point.midpt(choice(deltoid))
                self.plot(point)
    
            for vertex in deltoid:
                self.plotV(vertex)
    
        def plot(self, point):
            radius = self.POINT_RADIUS
            color = self.POINT_COLORS
            x, y = point.x, point.y
    
            self.create_oval(x, y, x + radius*2, y + radius*2, outline=color, fill=color)
    
        def plotV(self, vertex):
            radius = self.VERTEX_RADIUS
            color = self.VERTEX_COLORS
            x, y = vertex.x, vertex.y
    
            self.create_oval(x, y, x + radius*2, y + radius*2, outline=color, fill=color)
    

    The stuff beyond:

    ##########################################################
    # ***DO NOT MODIFY OR REMOVE ANYTHING BELOW THIS POINT!***
    

    not duplicated here. I also dealt with some whackiness in your Point methods in the way that they insisted on converting numbers to strings and back to numbers, e.g.:

    x0 = float(str(((self.x + other.x))))/2
    

    Instead doing:

    x0 = (self.x + other.x) / 2
    

    and forcing self.x to be a float when the Point is created.