I have to generate the Sierpinski Triangle using a 2d point class and tkinter canvas.The midpt function is essentially going to take input from a randomly chosen vertex and the last plotted midpoint. You can choose any vertices to plot the first midpoint. The points also need to be instances of the 2d point class. I desperately need help because I can't seem to figure this out. Here is what the output is supposed to look like.
This is what I have done so far, but it is not using the 2d point class to generate the triangle.
import math
from fractions import Fraction
from random import randrange
from Tkinter import *
# the 2D point class
class Point(object):
def __init__(self, x=0, y=0):
self.x = x
self.y = y
# Mutators and Accessors
@property
def x(self):
return self._x
@x.setter
def x(self, value):
self._x = value
@property
def y(self):
return self._y
@y.setter
def y(self, value):
self._y = value
# String function
def __str__(self):
floatX = float(str(self.x))
floatY = float(str(self.y))
return "({},{})".format(floatX, floatY)
# Distance function
def dist(self, other):
distance = math.sqrt(((self.x - other.x)**2)+((self.y - other.y)**2))
return "{}".format(distance)
# Midpoint function
def midpt(self, other):
x0 = float(str(((self.x + other.x))))/2
y0 = float(str(((self.y + other.y)/2)))
return Point(x0, y0)
# the coordinate system class: (0,0) is in the top-left corner
# inherits from the Canvas class of Tkinter
class ChaosGame(Canvas):
def __init__(self, master):
Canvas.__init__(self, master, bg = "white")
self.pack(fill = BOTH, expand = 1)
def plotPoints(self, triangle, NumberPoints):
x0, y0 = WIDTH / 2, HEIGHT / 2
direction = center
for i in range(NumberPoints):
point = randrange(len(triangle))
direction = triangle[point]
x0 = (direction[0] + x0) / 2
y0 = (direction[1] + y0) / 2
color = direction[1]
self.plot(x0, y0)
self.plotV(5, 510)
self.plotV(290, 5)
self.plotV(590, 510)
def plot(self, x, y):
POINT_COLORS=["black"]
RADIUS = 0
color = POINT_COLORS
self.create_oval(x, y, x+2, y+2, outline = color, fill = color)
def plotV(self, x, y):
POINT_COLORS=["red"]
RADIUS = 3
color = POINT_COLORS
self.create_oval(x, y, x+RADIUS*2, y+RADIUS*2, outline = color, fill = color)
##########################################################
# ***DO NOT MODIFY OR REMOVE ANYTHING BELOW THIS POINT!***
# the default size of the canvas is 600x520
WIDTH = 600
HEIGHT = 520
# the number of points to plot
NumberPoints = 50000
# the vertices
A = (5, 510)
B = (290, 5)
C = (590, 510)
triangle = (A, B, C)
center = (WIDTH/2, HEIGHT/2)
# create the window
window = Tk()
window.geometry("{}x{}".format(WIDTH, HEIGHT))
window.title("2D Points...Plotted")
# create the chaos game as a Tkinter canvas inside the window
s = ChaosGame(window)
# plot some random points
s.plotPoints(triangle, NumberPoints)
# wait for the window to close
window.mainloop()
The problem was that you were duplicating the Point-based code in the midpt()
method in your plotPoints()
method, but for tuples instead of Points. Since the triangle is handed to us as a list of tuples, we convert that to a list of Points, and modify our plot()
method to accept a Point, and run the whole plotPoints()
method in terms of Points:
from random import choice
from Tkinter import *
class Point(object):
''' a 2D point class '''
def __init__(self, x=0, y=0):
self.x = float(x)
self.y = float(y)
# Mutators and Accessors
@property
def x(self):
return self._x
@x.setter
def x(self, value):
self._x = float(value)
@property
def y(self):
return self._y
@y.setter
def y(self, value):
self._y = float(value)
# String function
def __str__(self):
return "({},{})".format(self.x, self.y)
# Midpoint function
def midpt(self, other):
x0 = (self.x + other.x) / 2
y0 = (self.y + other.y) / 2
return Point(x0, y0)
class ChaosGame(Canvas):
''' Plotting class that inherits from Canvas class of Tkinter '''
VERTEX_RADIUS = 3
VERTEX_COLORS = ["red"]
POINT_RADIUS = 1
POINT_COLORS = ["black"]
def __init__(self, master):
Canvas.__init__(self, master, bg="white")
self.pack(fill=BOTH, expand=1)
def plotPoints(self, triangle, NumberPoints):
point = Point(WIDTH / 2, HEIGHT / 2)
deltoid = [Point(x, y) for x, y in triangle] # tuples -> Points
for _ in range(NumberPoints):
point = point.midpt(choice(deltoid))
self.plot(point)
for vertex in deltoid:
self.plotV(vertex)
def plot(self, point):
radius = self.POINT_RADIUS
color = self.POINT_COLORS
x, y = point.x, point.y
self.create_oval(x, y, x + radius*2, y + radius*2, outline=color, fill=color)
def plotV(self, vertex):
radius = self.VERTEX_RADIUS
color = self.VERTEX_COLORS
x, y = vertex.x, vertex.y
self.create_oval(x, y, x + radius*2, y + radius*2, outline=color, fill=color)
The stuff beyond:
##########################################################
# ***DO NOT MODIFY OR REMOVE ANYTHING BELOW THIS POINT!***
not duplicated here. I also dealt with some whackiness in your Point methods in the way that they insisted on converting numbers to strings and back to numbers, e.g.:
x0 = float(str(((self.x + other.x))))/2
Instead doing:
x0 = (self.x + other.x) / 2
and forcing self.x
to be a float
when the Point
is created.