I'm trying to use mnist dataset for neural networks but im getting a Access violation writing location 0x00000000
the code is
for (int i = 0; i < length; i++) {
innerarray = (int8_t*)malloc(width * height);
for (int j = 0; j < width * height; j++) {
int8_t value = 0;
innerarray[j] = value;
}
temparray[i] = innerarray;
}
for (int i = 0; i < length; i++) {
for (int j = 0; j < width * height; j++) {
int8_t grayscale;
rf.read((char*)&grayscale, 1);
temparray[i][j] = grayscale; //error happens here
}
}
variable values:
int length = 10000;
int width = 28;
int height = 28;
The weird thing is it only happen when i >= 2512
. Also replacing grayscale
with 0
doesn't work. I can hower set temparray[2512][0]
to 0
before the last nested for loop.
Like this:
for (int i = 0; i < length; i++) {
innerarray = (int8_t*)malloc(width * height);
for (int j = 0; j < width * height; j++) {
int8_t value = 0;
innerarray[j] = value;
}
temparray[i] = innerarray;
}
temparray[2512][0] = 0; //works
for (int i = 0; i < length; i++) {
for (int j = 0; j < width * height; j++) {
int8_t grayscale;
rf.read((char*)&grayscale, 1);
temparray[i][j] = 0; //error still happens here
}
}
The full code is:
#include<iostream>
#include<fstream>
#include<cstdint>
#include<cstdlib>
#include<array>
using namespace std;
struct images {
int32_t height = 0;
int32_t width = 0;
int32_t magicnumber = 0;
int32_t numberofimages = 0;
int8_t** images[];
void setimages(int8_t** newimages) {
delete[] this->images;
int8_t** images = (int8_t**)malloc(numberofimages);
int8_t* innerarray;
for (int i = 0; i < numberofimages; i++) {
innerarray = (int8_t*)malloc(width * height);
images[i] = innerarray;
}
for (int i = 0; i < numberofimages; i++) {
for (int j = 0; j < width * height; j++) {
images[i][j] = newimages[i][j];
}
}
};
};
struct labels {
int32_t magicnumber = 0;
int32_t numberoflabels = 0;
int8_t labels[];
};
int32_t litleendiantobig(int32_t litle) {//reverse works as well
int32_t big = ((4278190080 & litle) >> 24) + ((255 & litle) << 24) + ((16711680 & litle) >> 8) + ((65280 & litle) << 8);
return big;
}
images loadimages(string filename, int32_t magicalnumber) {
ifstream rf(filename, ios::out | ios::binary);
if (!rf) {
cout << "Cannot open file! " << filename << endl;
exit(1);
}
int32_t magicnumberoffile;
rf.read((char*)&magicnumberoffile, 4);
magicnumberoffile = litleendiantobig(magicnumberoffile);
if (magicalnumber != magicnumberoffile) {
cout << "Wrong magic number!" << endl;
cout << "expected:" << magicalnumber << endl;
cout << "got:" << magicnumberoffile << endl;
exit(1);
}
images img;
int32_t length;
rf.read((char*)&length, 4);
length = litleendiantobig(length);
img.numberofimages = length;
int32_t width;
rf.read((char*)&width, 4);
width = litleendiantobig(width);
img.width = width;
int32_t height;
rf.read((char*)&height, 4);
height = litleendiantobig(height);
img.height = height;
int8_t** temparray = (int8_t**)malloc(length);
int8_t* innerarray;
for (int i = 0; i < length; i++) {
innerarray = (int8_t*)malloc(width * height);
for (int j = 0; j < width * height; j++) {
int8_t value = 0;
innerarray[j] = value;
}
temparray[i] = innerarray;
}
for (int i = 0; i < length; i++) {
for (int j = 0; j < width * height; j++) {
int8_t grayscale;
rf.read((char*)&grayscale, 1);
temparray[i][j] = grayscale; //error happens here
}
}
img.setimages(temparray);
rf.close();
return img;
}
int main() {
images testimages;
loadimages("t10k-images.bin", 2051);
cout << testimages.images;
return 0;
}
I don't now how to solve the problem and can't find it anywhere else. Thanks for helping me out.
Your using malloc has done you in.
int* array = (int*)malloc(width* height); // allocate width * height bytes.
array[i] = x; // Sets the [i] _integer_ of array to x.
// but you allocated space for BYTE size elemennts.
The correct way to allocate integers using malloc:
int* array = (int*)malloc(width* height * sizeof(int)); // allocate width * height ints
Either that or your original intent was to allocate 8 bit pixels. In that case, your pointers should be declared as unsigned char*.
In either case, when coding in C++, types are important, and using operator new to allocate your arrays would have saved you from these troubles.