I have a main dialog window as shown below
Once the OK button is clicked, second window will open as shown below
I need to trigger the click event of login button frpm the second window. Below is my code. but i doesnt trigger any method.
from .gisedify_support_dialog_login import Ui_Dialog
FORM_CLASS, _ = uic.loadUiType(os.path.join(
os.path.dirname(__file__), 'gisedify_support_dialog_base.ui'))
class GisedifySupportDialog(QtWidgets.QDialog, FORM_CLASS):
def __init__(self, parent=None):
"""Constructor."""
super(GisedifySupportDialog, self).__init__(parent)
# Set up the user interface from Designer through FORM_CLASS.
# After self.setupUi() you can access any designer object by doing
# self.<objectname>, and you can use autoconnect slots - see
# http://qt-project.org/doc/qt-4.8/designer-using-a-ui-file.html
# #widgets-and-dialogs-with-auto-connect
self.setupUi(self)
def open_login_dialog(self):
Dialog = QtWidgets.QDialog()
ui = Ui_Dialog()
ui.setupUi(Dialog)
Dialog.exec_()
ui.login_button.clicked.connect(self.login)
def login(self):
print('success')
class Login_Dialog(QtWidgets.QDialog,Ui_Dialog):
def __init__(self, parent=None):
super(Login_Dialog, self).__init__(parent)
QDialog.exec_()
will block until the dialog is closed by the user so you would need to set up any signal-slot connections before you call Dialog.exec_()
. When a dialog is closed, it returns 1 when de dialog was accepted, and 0 if not. Closing the dialog does not detroy it (unless you set a flag to do so), so you can retrieve the data that was entered after Dialog.exec_()
returns.
So, instead of connecting a slot to the dialog button buttonin the main window, you could instead subclass QDialog
, setup the ui using your Qt Designer files, and connect the button.clicked
signal to the QDialog.accept
slot. Then in the main widget you can call Dialog.exec_()
as before and retrieve the information afterwards, e.g.
from PyQt5 import QtWidgets, QtCore, QtGui
class Login_Dialog(QtWidgets.QDialog, Ui_Dialog):
def __init__(self, parent = None):
super().__init__(parent)
self.setupUi(self)
self.login_button.clicked.connect(self.accept)
class Widget(QtWidgets.QWidget):
def __init__(self, parent = None):
super().__init__(parent)
# setup ui as before
def get_login(self):
dialog = Login_Dialog(self)
if dialog.exec_():
# get activation key from dialog
# (I'm assuming here that the line edit in your dialog is assigned to dialog.line_edit)
self.activation_key = dialog.line_edit.text()
self.login()
def login(self)
print(f'The activation_key you entered is {self.activation_key}')