I have this code where I am connecting two nodes, everything working as expected. Question is that I want to remove the connecting blue line between nodes (attached image for ref). How should I do that?
//This function creates a player sprite node and place it on screen
func addPlayer () {
player = SKShapeNode(circleOfRadius: 30)
player.position = CGPoint(x: playableArea.midX, y: playableArea.midY - 600)
player.fillColor = UIColor.black
player.strokeColor = UIColor.white
player.lineWidth = 4
player.physicsBody = SKPhysicsBody(circleOfRadius: 30)
player.physicsBody?.affectedByGravity = false
player.physicsBody?.isDynamic = false
player.name = "characterColor"
addChild(player)
}
//This function creates second node and attach it as tail of player node and also joint player and tail node
func addTail () {
tail = SKShapeNode(circleOfRadius: 25)
tail.position = CGPoint(x: player.position.x, y: player.position.y - 60)
tail.physicsBody = SKPhysicsBody(circleOfRadius: 25)
tail.fillColor = UIColor.black
addChild(tail)
let joint = SKPhysicsJointPin.joint(withBodyA: player!.physicsBody!, bodyB: tail.physicsBody!, anchor: player.position)
joint.shouldEnableLimits = true
joint.lowerAngleLimit = 0
joint.upperAngleLimit = 0
joint.frictionTorque = 0.1
physicsWorld.add(joint)
}
in your GameViewController you have view.showPysics = true
this is used for debugging your physics object but you need to turn it off when you don't wan to see it anymore
you also have framerat eand node count set to true as well
view.showsFPS = true
view.showsNodeCount = true
just turn them to false to not display them anymore