Alright so I am trying to just code a simple pong game in python using pygame module and I keep running into an attribute error. I know similar questions have been asked before but I can't figure out the answer from those questions. I'd appreciate any help at all :).
so, the error i am getting in my code is
File "D:/Dev/Documents/Projects/Pong/pong.py", line 81, in <module>
ball.x += ball_speed_x
AttributeError: 'pygame.Surface' object has no attribute 'x'
my code is
import pygame, sys
pygame.init()
clock = pygame.time.Clock()
screen_width = 1280
screen_height = 960
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption('game')
background = pygame.image.load('bg.png')
white = (255, 255, 255)
green = (51, 255, 51)
ball = pygame.image.load('ball.png')
paddle1 = pygame.Rect(screen_width - int(20), screen_height/int(2) - int(70), int(10), int(140))
paddle2 = pygame.Rect(int(10), screen_height/int(2) - int(70), int(10), int(140))
basicfont = pygame.font.SysFont(None, 48)
text = basicfont.render('Pong Game', True, green)
textrect = text.get_rect()
textrect.centerx = screen.get_rect().centerx
ball_speed_x = 7
ball_speed_y = 7
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(white)
screen.blit(background, (0, 0))
screen.blit(text, textrect)
pygame.draw.rect(screen, white, paddle1)
pygame.draw.rect(screen, white, paddle2)
pygame.draw.aaline(screen, green, (screen_width/2, 0), (screen_width/2, screen_height))
pygame.display.flip()
ball.x += ball_speed_x
ball.y += ball_speed_y
if ball.top <= 0 or ball.bottom >= screen_height:
ball_speed_y *= -1
if ball.left <= 0 or ball.right >= screen_width:
ball_speed_x *= -1
clock.tick(60)
Again, any help would be greatly appreciated and I am aware of other similar questions, I'm just new to this language and can't seem to figure this out. Thanks.
A pygame.Surface
has no position. A Surface just contains the image.
If you want to draw the ball
surface in the window, then you have to blit()
the ball
at a certain position.
You have to create a pygame.Surface
and a pygame.Rect
objecct:
ball = pygame.image.load('ball.png')
ball_rect = ball.get_rect(center = (screen_width // 2, screen_height // 2))
Then you can change the location of ball_rect
and blit
the ball to the screen
Surface:
screen.blit(ball, ball_rect)
See the example:
import pygame, sys
pygame.init()
clock = pygame.time.Clock()
screen_width = 1280
screen_height = 960
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption('game')
background = pygame.image.load('bg.png')
white = (255, 255, 255)
green = (51, 255, 51)
ball = pygame.image.load('ball.png')
ball_rect = ball.get_rect(center = (screen_width // 2, screen_height // 2))
paddle1 = pygame.Rect(screen_width - int(20), screen_height/int(2) - int(70), int(10), int(140))
paddle2 = pygame.Rect(int(10), screen_height/int(2) - int(70), int(10), int(140))
basicfont = pygame.font.SysFont(None, 48)
text = basicfont.render('Pong Game', True, green)
textrect = text.get_rect()
textrect.centerx = screen.get_rect().centerx
ball_speed_x = 7
ball_speed_y = 7
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(white)
screen.blit(background, (0, 0))
screen.blit(text, textrect)
pygame.draw.rect(screen, white, paddle1)
pygame.draw.rect(screen, white, paddle2)
pygame.draw.aaline(screen, green, (screen_width/2, 0), (screen_width/2, screen_height))
screen.blit(ball, ball_rect)
pygame.display.flip()
ball_rect.x += ball_speed_x
ball_rect.y += ball_speed_y
if ball_rect.top <= 0 or ball_rect.bottom >= screen_height:
ball_speed_y *= -1
if ball_rect.left <= 0 or ball_rect.right >= screen_width:
ball_speed_x *= -1
clock.tick(60)