I am studying the pixel arrangement of the iPhone OLED screen. I use the code:
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
data[(i*width + j)*4] = (Byte) (255) ;
data[(i*width + j)*4+1] = (Byte) (0) ;
data[(i*width + j)*4+2] = (Byte) (0) ;
data[(i*width + j)*4+3] = (Byte)255;
}
}
in the viewController, when setting the iPhone X full screen to red, the screen pixels of the iPhone X seen with the microscope is not all red pixels, and green pixels can also be seen first.
What I want to achieve is that when setting to pure red, the pixels of the iPhone X only display red pixels, and green pixels or blue pixels cannot be displayed.
How can I solve this problem?
Try with system color:
view.backgroundColor = UIColor.systemRed
iOS offers a range of system colors that automatically adapt to vibrancy and changes in accessibility settings like Increase Contrast and Reduce Transparency. https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/color/