I create UIScrollView
to be integrated inside SwiftUI view. It contains UIHostingController
to host SwiftUI view. When I update UIHostingController
, UIScrollView
does not change its constraints. I can scroll neither to top nor to bottom. When I try to call viewDidLoad()
inside updateUIViewController(_:context:)
, it works like I expect. Here is my sample code,
struct ContentView: View {
@State private var max = 100
var body: some View {
VStack {
Button("Add") { self.max += 2 }
ScrollableView {
ForEach(0..<self.max, id: \.self) { index in
Text("Hello \(index)")
.frame(width: UIScreen.main.bounds.width, height: 100)
.background(Color(red: Double.random(in: 0...255) / 255, green: Double.random(in: 0...255) / 255, blue: Double.random(in: 0...255) / 255))
}
}
}
}
}
class ScrollViewController<Content: View>: UIViewController, UIScrollViewDelegate {
var hostingController: UIHostingController<Content>! = nil
init(rootView: Content) {
self.hostingController = UIHostingController<Content>(rootView: rootView)
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var scrollView: UIScrollView = UIScrollView()
override func viewDidLoad() {
self.view = UIView()
self.addChild(hostingController)
view.addSubview(scrollView)
scrollView.addSubview(hostingController.view)
scrollView.delegate = self
scrollView.scrollsToTop = true
scrollView.isScrollEnabled = true
makeConstraints()
hostingController.didMove(toParent: self)
}
func makeConstraints() {
scrollView.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
scrollView.heightAnchor.constraint(equalTo: view.heightAnchor).isActive = true
hostingController.view.widthAnchor.constraint(equalTo: scrollView.widthAnchor).isActive = true
hostingController.view.topAnchor.constraint(equalTo: scrollView.topAnchor).isActive = true
hostingController.view.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor).isActive = true
hostingController.view.translatesAutoresizingMaskIntoConstraints = false
scrollView.translatesAutoresizingMaskIntoConstraints = false
}
}
struct ScrollableView<Content: View>: UIViewControllerRepresentable {
var content: () -> Content
init(@ViewBuilder content: @escaping () -> Content) {
self.content = content
}
func makeUIViewController(context: Context) -> ScrollViewController<Content> {
let vc = ScrollViewController(rootView: self.content())
return vc
}
func updateUIViewController(_ viewController: ScrollViewController<Content>, context: Context) {
viewController.hostingController.rootView = self.content()
viewController.viewDidLoad()
}
}
I don't think it is a good way to do. I want to know if there is the best way to update controller. If anyone knows the best solution, share me please. Thanks.
You are correct, we should never call our own viewDidLoad
.
Let’s diagnose the issue, using the view debugger. So, for example, here it is (setting max
to 8
to keep it manageable):
Note the height of the hosting controller’s view
is 800 (because we have 8 subviews, 100 pt each). So far, so good.
Now tap the “add” button and repeat:
We can see that the problem isn’t the scroll view, but rather the hosting view controller’s view. Even though there are now 10 items, it still thinks the hosting view controller’s view’s height is 800.
So, we can call setNeedsUpdateConstraints
and that fixes the problem:
func updateUIViewController(_ viewController: ScrollViewController<Content>, context: Context) {
viewController.hostingController.rootView = content()
viewController.hostingController.view.setNeedsUpdateConstraints()
}
Thus:
struct ContentView: View {
@State private var max = 8
var body: some View {
GeometryReader { geometry in // don't reference `UIScreen.main.bounds` as that doesn’t work in split screen multitasking
VStack {
Button("Add") { self.max += 2 }
ScrollableView {
ForEach(0..<self.max, id: \.self) { index in
Text("Hello \(index)")
.frame(width: geometry.size.width, height: 100)
.background(Color(red: .random(in: 0...1), green: .random(in: 0...1), blue: .random(in: 0...1)))
}
}
}
}
}
}
class ScrollViewController<Content: View>: UIViewController {
var hostingController: UIHostingController<Content>! = nil
init(rootView: Content) {
self.hostingController = UIHostingController<Content>(rootView: rootView)
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad() // you need to call `super`
// self.view = UIView() // don't set `self.view`
addChild(hostingController)
view.addSubview(scrollView)
scrollView.addSubview(hostingController.view)
// scrollView.delegate = self // you're not currently using this delegate protocol, so we probably shouldn't set the delegate
// scrollView.scrollsToTop = true // these are the default values
// scrollView.isScrollEnabled = true
makeConstraints()
hostingController.didMove(toParent: self)
}
func makeConstraints() {
NSLayoutConstraint.activate([
// constraints for scroll view w/in main view
scrollView.topAnchor.constraint(equalTo: view.topAnchor),
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
// define contentSize of scroll view relative to hosting controller's view
hostingController.view.topAnchor.constraint(equalTo: scrollView.contentLayoutGuide.topAnchor),
hostingController.view.bottomAnchor.constraint(equalTo: scrollView.contentLayoutGuide.bottomAnchor),
hostingController.view.leadingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.leadingAnchor),
hostingController.view.trailingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.trailingAnchor)
])
hostingController.view.translatesAutoresizingMaskIntoConstraints = false
scrollView.translatesAutoresizingMaskIntoConstraints = false
}
}
struct ScrollableView<Content: View>: UIViewControllerRepresentable {
var content: () -> Content
init(@ViewBuilder content: @escaping () -> Content) {
self.content = content
}
func makeUIViewController(context: Context) -> ScrollViewController<Content> {
ScrollViewController(rootView: content())
}
func updateUIViewController(_ viewController: ScrollViewController<Content>, context: Context) {
viewController.hostingController.rootView = content()
viewController.hostingController.view.setNeedsUpdateConstraints()
}
}