I have an UWP screen that reads and proccess gamepad data/readings. It was doing fine untill today. The gamepad started to control button highlights and navigation (pressing A to confirm). Is there any way of disabling the gamepad navigation?
I've found the solution!
If you're having the same issue, modify the 'IsTabStop' property to false.
<Button IsTabStop="False" />
The gamepad works like pressing tabs on the keyboard, by disabling the TabStop the program will ignore that element when a tab is pressed.