I am trying to do a client-server application that communicate through sockets and their messages are serialez and deserialised using BinaryFormatter. My code is freezing and does absolutely nothing when reaching deserialize, and I don't understand why since I have no exception. I also can not step into with debugger, everything is freezing. This is my code:
public class Serializer
{
public static MemoryStream ToStream(object obj)
{
var stream = new MemoryStream();
var formatter = new BinaryFormatter();
formatter.Serialize(stream, obj);
return stream;
}
public static object FromStream(MemoryStream stream)
{
Console.WriteLine("Starting from stream");
var formatter = new BinaryFormatter();
stream.Seek(0, SeekOrigin.Begin);
object rez = formatter.Deserialize(stream); //NEVER GOES OVER THIS
Console.WriteLine("Starting deserialization" + rez);
return formatter.Deserialize(stream);
}
}
public class Connection
{
private Socket socket;
public Connection(Socket socket)
{
this.socket = socket;
Console.WriteLine($"Connected to client: {socket.RemoteEndPoint}");
Task.Factory.StartNew(() => Execute(socket));
}
private void Execute(Socket socket)
{
while (true)
{
var buffer = new byte[2048];
var bytesCount = socket.Receive(buffer);
if(bytesCount != 0)
{
var msgReceived = (Message)Serializer.FromStream(new MemoryStream(buffer, 0, buffer.Length));
Console.WriteLine($"Received msg: {msgReceived.Content}");
}
/* var msg = new Message { Content = "Hello World2!" };
Console.WriteLine($"Sending msg with content: {msg.Content}");
MemoryStream stream = Serializer.ToStream(msg);
var bytesSent = socket.Send(stream.GetBuffer());*/
Console.WriteLine("Trying again");
Thread.Sleep(500);
}
}
client code:
var host = Dns.GetHostEntry("localhost");
var ipAddress = host.AddressList.First();
var serverEndpoint = new IPEndPoint(ipAddress, 9000);
Socket serverSocket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Connect(serverEndpoint);
Console.WriteLine($"Successfully connected to server on: {serverSocket.RemoteEndPoint}");
while (true)
{
var msg = new Message { Content = "Hello World!" };
Console.WriteLine($"Sending msg with content: {msg.Content}");
MemoryStream stream = Serializer.ToStream(msg);
var bytesSent = serverSocket.Send(stream.GetBuffer());
Console.WriteLine("Waiting to receive");
var buffer = new byte[2048];
int bytesReceived = serverSocket.Receive(buffer);
if (bytesReceived != 0)
{
var receivedMessage = (Message)Serializer.FromStream(new MemoryStream(buffer));
Console.WriteLine($"Received message: {receivedMessage.Content}");
}
Console.WriteLine("Received done");
}
server code :
var host = Dns.GetHostEntry("localhost");
var ipAddress = host.AddressList.First();
var localEndPoint = new IPEndPoint(ipAddress, 9000);
var serverSocket = new Socket(ipAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
serverSocket.Bind(localEndPoint);
serverSocket.Listen(1);
while (true)
{
Console.WriteLine("Waiting for client");
Socket clientSocket = serverSocket.Accept();
var connection = new Connection(clientSocket);
}
I also checked the byteCount and they are arriving to the server, also the buffer is not empty, I don't understand why deserialize does nothing..
You call Deserialize twice, I think problem here:
object rez = formatter.Deserialize(stream); //NEVER GOES OVER THIS
Console.WriteLine("Starting deserialization" + rez);
return formatter.Deserialize(stream);
I think you can use methods like that:
private byte[] SerializeMessage(Message msg)
{
var formatter = new BinaryFormatter();
byte[] buf;
using (MemoryStream stream = new MemoryStream())
{
formatter.Serialize(stream, msg);
buf = new byte[stream.Length];
return stream.ToArray();
}
}
private Message DeserializeMessage(byte[] buff)
{
var formatter = new BinaryFormatter();
ConnectingMessage msg;
using (Stream stream = new MemoryStream(buff))
{
msg = formatter.Deserialize(stream) as Message;
}
return msg;
}
Also methods Send/Receive are synchronous, they block thread execution.
The description of the asynchronous option is here https://learn.microsoft.com/en-us/dotnet/framework/network-programming/using-an-asynchronous-client-socket