Windows size : 640 * 480
Texture size : 1280 * 720
Hello, How can I scale the texture to the pygame window?
You've setup an orthographic projection:
glOrtho(0, self.windowWidth, self.windowHeight, 0, -1, 1)
If you want the texture to fill the whole window, then you have to draw a quad corresponding to the orthographic projection and the texture coordinates form (0, 0) to (1, 1):
glEnable(GL_TEXTURE_2D)
glBegin(GL_QUAD)
glTexCoord2f(0, 0)
glVertex2f(0, 0)
glTexCoord2f(1, 0)
glVertex2f(self.windowWidth, 0)
glTexCoord2f(1, 1)
glVertex2f(self.windowWidth, self.windowHeight)
glTexCoord2f(0, 1)
glVertex2f(0, self.windowHeight)
glEnd()
If you wan to keep the aspect ratio of the texture, then you have to scale the size of the quad. For instance:
left = 0
top = 0
width = self.windowWidth
height = self.windowHeight
sx = self.windowWidth / textureWidth
sy = self.windowHeight / textureHeight
if sx > sy:
width *= sy / sx
left = (self.windowWidth - width) / 2
else:
height *= sx / sy
top = (self.windowHeight - height) / 2
glEnable(GL_TEXTURE_2D)
glBegin(GL_QUAD)
glTexCoord2f(0, 0)
glVertex2f(left, top)
glTexCoord2f(1, 0)
glVertex2f(left + width, top)
glTexCoord2f(1, 1)
glVertex2f(left + width, top + height)
glTexCoord2f(0, 1)
glVertex2f(left, top + height)
glEnd()