I'm Having a problem as i said in the title which is mainly about slivers and displaying diffrent slivers depending on which menu Item clicked (SliverListView) .
ListMenu.dart
class _ListMenuState extends State<ListMenu> {
final List<Widget> _menuItemsReturn =
[
MyApp(),
AnimeListPage(),
LastEpisodes(),
Announces(),
MostRated(),
Newest(),
Favourite(),
ToWatch(),
Settings()
];
Widget _gestureClickMenuItem(int index, String menuItemName , IconData ico)
{
return
GestureDetector(
onTap: () => null,
// Navigator.of(widget.context).push(MaterialPageRoute( builder: (b) => _menuItemsReturn[index])),
child: mostWatched(widget.screenWidth, ico , Colors.white, menuItemName),
);
}
@override
Widget build(BuildContext context) {
List<Widget> _menuItems =
[
SizedBox(width: 2,),
_gestureClickMenuItem(0, 'Home' , Icons.home),
_gestureClickMenuItem(1, 'Animes' , Icons.video_library),
_gestureClickMenuItem(2, 'Last Eps' , Icons.poll),
_gestureClickMenuItem(3, 'Announces' , Icons.announcement),
_gestureClickMenuItem(4, 'M. Rated' , Icons.star_border),
_gestureClickMenuItem(5, 'Newest' , Icons.fiber_new),
_gestureClickMenuItem(6, 'Favourite' , Icons.favorite),
_gestureClickMenuItem(7, 'To Watch' , Icons.schedule),
_gestureClickMenuItem(8, 'Settings' , Icons.settings),
SizedBox(width: 2,),
];
return SliverPersistentHeader
(
pinned: true,
//floating: true,
delegate: SliverAppBarDelegate(
maxHeight: 60,
minHeight: 60,
child: Container(
width: double.infinity,
decoration: BoxDecoration(
color: mainBgColor ,
),
child: ScrollablePositionedList.builder(
itemCount: 11,
initialScrollIndex: widget.scrollTo,
scrollDirection: Axis.horizontal,
padding: EdgeInsets.all(5),
itemBuilder: (b, ind)
{
return _menuItems[ind];
},
),
)
),
);
}
}
ListMenu basically returns a horizontal listView containing [Home ... AnimeList ...etc] ..
my MainScrollView.dart
return CustomScrollView(
slivers: <Widget>
[
MySliverAppBar(height: widget.sc_height / 3), // this is a persistent SliverAppBar
ListMenu(widget.sc_width, context, 0),
// What i want to achieve is returning either MyDynamicSliver() or MyDynamicSliver2().. etc
// depending on which _gestureClickMenuItem() the user clicked and ofcours without the need to rebuild everything from 0 ..
// because rebuilding everything is same as just doing Navigator.of(cntx).push .. which is not my goal .
MyDynamicSliver(),
],
);
Any Possible Solution , weither Slivers-related or not would be acceptable , thanks you .
Try using a StatefulBuilder widget:
In the builder parameter, pass in a context and a StateSetter. You can name it whatever you want.
When it's time to rebuild the widget, just call your StateSetter.
Ex:
return: StatefulBuilder(
//You can name the StateSetter anything you want. In this case, it's setState
builder: (BuildContext context, StateSetter setState) {
return FlatButton(
child: Text("Set Your State"),
onPressed: () => setState();
);
}),