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What is the most efficient way to convert a std::vector<T> to a .NET List<U>?


What is the most efficient way to convert a std::vector to a .NET List?

To give some context, I am wrapping an unmanaged C++ class with C++/CLI. The C++/CLI class holds a pointer to the C++ class and I have a wrapper for each public method.

One method returns a std::vector, so in my wrapper I was going to return the .NET class List. I.e.

// unmanaged class
class A
{
    public:
        std::vector<int> runList();
}

// managed class
public ref class A
{
    public:
        // the below is obviously extremely inefficient
        List<UInt32> MethodA()
        {
            std::vector<unsigned int> runList = mpChannelNode->runList();
            std::vector<unsigned int>::iterator itr;

            List<UInt32> list = gcnew List<UInt32>();

            for (itr = runList.begin(); itr != runList.end(); itr++)
            {
                list.Add(*itr);
            }

            return list;
        }

    private:
        A* mpChannelNode;
}

How can I make this more efficient? Feel free to recommend a different return type for the .NET class. Lets assume I just need to get that vector into managed world efficiently in any shape or form.


Solution

  • If you're really that concerned about it, use unverifiable code instead:

    List<unsigned>^ MethodA()
    {
        std::vector<unsigned> const& runList = mpChannelNode->runList();
        array<unsigned>^ ret = gcnew array<unsigned>(runList.size());
        if (runList.size())
        {
            pin_ptr<unsigned> dest = &ret[0];
            std::memcpy(dest, &runList[0], runList.size() * sizeof(unsigned));
        }
        return gcnew List<unsigned>(ret);
    }
    

    That said, I'd be surprised if there was a noticeable difference either way...