So the software I am using accepts 3D objects in the form of contours or .stl files. The contours I have are along the z-plane(each plane has a unique z). I have had to modify the contours for my experiment and now the contours do not have a unique z for each plane(they are now slightly angled wrt z=0 plane).
The points represent the edges of the 3D object. What would be the best way to take this collection of points and create a .stl file?
I am relatively new to working with python and 3D objects, so any help, pointers or suggestions would be much appreciated.
Edit: I have the simplices and verticies using the Delaunay(), but how do I proceed next?
So after seeking an answer for months and trying to use Meshlab and Blender I finally stumbled across the answer using numpy-stl. Hopeful that it will help others in a similar situation.
Here is the code to generate the .STL file:
from stl import mesh
num_triangles=len(fin_list)
data = np.zeros(num_triangles, dtype=mesh.Mesh.dtype)
for i in range(num_triangles):
#I did not know how to use numpy-arrays in this case. This was the major roadblock
# assign vertex co-ordinates to variables to write into mesh
data["vectors"][i] = np.array([[v1x, v1y, v1z],[v2x, v2y, v2z],[v3x, v3y, v3z]])
m=mesh.Mesh(data)
m.save('filename.stl')
The three vertices that form a triangle in the mesh go in as a vector that define the surface normal. I just collected three such vertices that form a triangle and wrote them into the mesh. Since I had a regular array of points, it was easy to collect the triangles:
for i in range(len(point_list)-1):
plane_a=[]
plane_b=[]
for j in range(len(point_list[i])-1):
tri_a=[]
tri_b=[]
#series a triangles
tri_a.append(point_list[i+1][j])
tri_a.append(point_list[i][j+1])
tri_a.append(point_list[i][j])
#series b triangles
tri_b.append(point_list[i+1][j])
tri_b.append(point_list[i+1][j+1])
tri_b.append(point_list[i][j+1])
#load to plane
plane_a.append(tri_a)
plane_b.append(tri_b)
group_a.append(plane_a)
group_b.append(plane_b)
The rules for choosing triangles for creating a mesh are as follows:
- The vertices must be arranged in a counter-clock direction.
- Each triangle must share two vertices with adjacent triangles.
- The direction normal must point out of the surface.
There were two more rules that I did not follow but it still worked in my case: 1. All coordinates must be positive(In 1st Quadrant only) 2. All triangles must be arranged in an increasing z-order.
Note: There can be two kinds of .STL file formats: Binary and ASCII. numpy-stl writes out in the binary format. More info on STL files can be found here.
Hope this helps!