I know this question has been asked before but most of the time answer was just to add delay or an event loop. However I have added an event loop and the window ist not showing. Only the console. I am running this program in Visual Studio 2019.
#include <iostream>
#include "GL/glew.h"
#define SDL_MAIN_HANDLED
#include "SDL.h"
int main() {
SDL_Window* window;
SDL_Init(SDL_INIT_EVERYTHING);
//fenster erstellen
window = SDL_CreateWindow("C++ OpenGL", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_OPENGL);
//opengl context setzen
SDL_GLContext glContext = SDL_GL_CreateContext(window);
bool close = false;
while (!close) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
close = true;
}
}
if (close) {
break;
}
}
return 0;
}
You need to include SDL_MainReady
as you are not using SDL_main
.
See here
So you code would be adjusted like
int main() {
SDL_Window* window;
SDL_SetMainReady();
SDL_Init(SDL_INIT_EVERYTHING);
...
return 0;
}