I can't seem to figure out how to programmatically animate UIImages.
I've seen a code written in Objective-C, but looking for a solution in Swift.
The closest code I can find is:
imageView.startAnimatingWithImages(in: ???[NSRange] , duration: 1, repeatCount: 100)
but I'm not sure what to put in NSRange. Images is stored in my asset folder in a folder: enter image description here
Code in swift(but not for Apple Watch): How to animate images in Swift?
Objective- C code: Programatically Set UIImage Animation with WatchKit
Found a swift solution: quiet simple, I just needed to add an image outlet and write the following two code items:
class InterfaceController: WKInterfaceController {
@IBOutlet weak var imageObject: WKInterfaceImage!
override func awake(withContext context: Any?) {
super.awake(withContext: context)
imageObject.setImageNamed("plank")
imageObject.startAnimating()
// Configure interface objects here.
}
}