When the user clicks a button I need to append to my body an external script. This is the requirement.
Rookie question. Let's say that the external library creates a window.newLib variable. How can I be notified when the newLib variable is ready for me to use?
I tried this but onload does not get called:
const script = document.createElement('script');
script.innerHTML = 'window.test = 1; console.log("test defined.");';
script.onload = "console.log('onload called.', window.test)"
script.async = false;
document.body.appendChild(script);
This works but it seems dirty to me. Is there a better way?
const injectScript = () => {
const script = document.createElement('script');
script.innerHTML = 'setTimeout(() => {window.test = 1},10500); console.log("test defined.");';
script.async = false;
document.body.appendChild(script);
}
const nap = ms => new Promise(res => setTimeout(res, ms));
const maxAttempts = 100;
const msNap = 100; // 10s timeout
const start = async () => {
injectScript();
let id = 0;
while (true) {
if (++id === maxAttempts) {
throw(`Lib took too long to load: ${id * msNap}ms`);
}
if (window.test) break;
await nap(msNap);
}
console.log('External lib correctly loaded.');
};
start();
Thanks to @Ultimater. This seems to work as expected:
const script = document.createElement('script');
script.src = 'data:text/html,id = 0;while(true){ if(++id==1000000) break;} window.test = 1; console.log("test defined.");';
script.onload = () => console.log('onload called.', window.test);
document.body.appendChild(script);