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How to create an NSEvent of type NSScrollWheel?


I'd like to construct (fake) an NSEvent of type NSScrollWheel. There are NSEvent constructor methods for a few other types of NSEvents (mouseEvent, keyEvent, enterExitEvent, otherEvent), but none allows me to set, for example, deltaX.


Solution

  • NSEvent doesn't provide a way to do this, but you can create a CGEvent and create an NSEvent wrapper around it. The event will automatically use the current location of the cursor. See CGEventCreateScrollWheelEvent. However, posting this event using NSApplication's postEvent:atStart: doesn't work (probably because it doesn't have a window defined). You can either post the CGEvent directly to the event stream, or send the NSEvent directly to a view's scrollWheel: method.

    CGWheelCount wheelCount = 2; // 1 for Y-only, 2 for Y-X, 3 for Y-X-Z
    int32_t xScroll = −1; // Negative for right
    int32_t yScroll = −2; // Negative for down
    CGEventRef cgEvent = CGEventCreateScrollWheelEvent(NULL, kCGScrollEventUnitLine, wheelCount, yScroll, xScroll);
    
    // You can post the CGEvent to the event stream to have it automatically sent to the window under the cursor
    CGEventPost(kCGHIDEventTap, cgEvent);
    
    NSEvent *theEvent = [NSEvent eventWithCGEvent:cgEvent];
    CFRelease(cgEvent);
    
    // Or you can send the NSEvent directly to a view
    [theView scrollWheel:theEvent];