So I was in the middle of game development with Phaser 3 and this error showed up in the console:
Cannot read property 'startSystem' of undefined
Here is my HTML code
<!DOCTYPE html>
<html lang="en">
<head>
<style>
* {
padding:0px;
margin: 0px;
overflow: hidden;
}
</style>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Shoot'Em</title>
<script src="phaser.min.js"></script>
<script src="game.js"></script>
</head>
<body>
</body>
</html>
And here is my Javascipt/Phaser Code:
var config = {
type: Phaser.AUTO,
width: window.innerWidth,
height:window.innerHeight,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: false
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var platforms
function preload ()
{
this.load.image('player1', 'Player.png')
this.load.image('player2', 'Player2.png')
this.load.image('platform', 'Platform.png')
}
function create ()
{
🛑🛑🛑----➤game.physics.startSystem(Phaser.Physics.ARCADE);<---🛑🛑🛑🛑🛑
//Create Platforms
platforms.create(400, 568, 'platform').setScale(2).refreshBody();
platforms.create(600, 400, 'platform').setScale(0.1).refreshBody();
platforms.create(50, 250, 'platform').setScale(0.1).refreshBody();
platforms.create(750, 220, 'platform').setScale(0.1).refreshBody();
//Player 1
player1 = this.physics.add.sprite(100, -200, 'player1');
player1.setBounce(0.95);
player1.setCollideWorldBounds(true);
player1.body.setGravityY(300);
this.physics.add.collider(player1, platforms);
//Player 2
player2 = this.physics.add.sprite(300, -200, 'player2');
player2.setBounce(0.95);
player2.setCollideWorldBounds(true);
player2.body.setGravityY(300);
this.physics.add.collider(player2, platforms);
emitter = game.add.emitter(0, 0, 100);
emitter.makeParticles('player1');
emitter.gravity = 0;
game.input.onDown.add(particleBurst, this);
}
function particleBurst(pointer) {
emitter.x = pointer.x;
emitter.y = pointer.y;
emitter.start(true, 2000, null, 10);
}
Where the stop signs are is where the program stops. I'm running on a local host. FYI ALL THE FILES USED IN THE CODE ARE IN THE SAME FOLDER
Any help will be welcomed!
There are some errors I found in your example, maybe these steps will help to fix it:
game.physics.startSystem(Phaser.Physics.ARCADE);
at all. Just remove this line.update
functionplatforms.create
will fail since platforms
are not initialized. Here is example about groupsgame.add
will also fail - you don't need game
, use this
to access current scene.There are a lot of examples with Phaser 2 that uses game
, but in Phaser 3 you can just access the scene from create
and update
to add new objects.