I'm confused about how to properly use emitters made in Particle Designer with Retina displays in cocos2d. I have tried using an emitter with a non-hd texture (fire.png
for example) saved as "particle.plist
" with and without the texture embedded and I get a warning of some kind either way. I then made another emitter with fire-hd.png
and the name "particle-hd.plist
", and I get the same types of warnings, stuff like, cocos2d: Filename(fire-hd.png) contains -hd suffix. Removing it. See cocos2d issue #1040
Searching for issue #1040
yields a little info, but not enough for me to fix this.
A little enlightenment?
You need to prepare these files.
CCParticleSystem searches -hd texture file first, then non-hd texture file, and then embedded texture data.
EDIT
"Warning HD file not found" for Particle plist is false warning. You can use CCParticleSystem initWithDictionary method without any warning in this case.
NSString *path = [[NSBundle mainBundle]
pathForResource:@"particle1_traile" ofType:@"plist"];
NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:path];
CCParticleSystem *particle = [[[CCParticleSystemQuad alloc]
initWithDictionary:dict] autorelease];