I know that I can print the fps in the shell using print(clock.get_fps())
, but I want to blit the fps on the screen while I'm playing.
I tried to use
fps_text = game_font.render(clock.get_fps(), True, (255, 255, 0))
win.blit(fps_text, (1000, 100))
(font is already initialized, I use it somewhere else in my program)
I get the error TypeError: text must be a unicode or bytes
for the first line of the code.
Is there a way to do what I'm trying to do ?
Thanks for the answers
clock.get_fps()
returns a float
. The first argument of 'render
' needs to be a str
.
Do this instead:
game_font.render(str(clock.get_fps()), True, (255, 255, 0))