I have a simple custom class Point:
public class Point: IEqualityComparer<Point>
{
public double X;
public double Y;
public double Z;
private double[] startPointCoords;
public Point()
{
}
public Point(double[] pointArray)
{
this.startPointCoords = pointArray;
X = pointArray[0];
Y = pointArray[1];
Z = pointArray[2];
}
public bool Equals(Point x, Point y)
{
if(x.X == y.X && x.Y == y.Y && x.Z == y.Z)
{
return true;
}
return false;
}
public int GetHashCode(Point obj)
{
string xString = X.ToString().Replace(".", "");
string yString = Y.ToString().Replace(".", "");
string zString = Z.ToString().Replace(".", "");
int xInt = Convert.ToInt32(xString);
int yInt = Convert.ToInt32(yString);
int zInt = Convert.ToInt32(zString);
return xInt - yInt + zInt;
}
}
I am using this class in a Dictionary. I am checking for if the point instance has been added to the dictionary using:
if (!pointsToProcess.ContainsKey(startPoint))
{
pointsToProcess.Add(startPoint, startPoint);
}
I am debugging my code to make sure Equals is working correctly. My break point I have set in Point.Equals is never hit. I set a break point in Point.GetHashCode and it is never hit either. It seems like they are not being used.
I know that there are classes called Point in .Net. I am absolutely sure that all the Point that I have in my code is from my custom namespace.
Why would my Point.Equals and Point.GetHashCode not be reached when setting a break point?
The Equals(a, b)
method is not hit by IEquatable
, so you'll need to tailor it to suit the interface.
Try this one:
public class Point : IEquatable<Point>
{
public double X;
public double Y;
public double Z;
private double[] startPointCoords;
public Point()
{
}
public Point(double[] pointArray)
{
this.startPointCoords = pointArray;
X = pointArray[0];
Y = pointArray[1];
Z = pointArray[2];
}
public override bool Equals(object obj) => Equals(obj as Point);
public bool Equals(Point other)
{
if (other is null)
return false;
if (ReferenceEquals(this, other))
return true;
return this.X == other.X &&
this.Y == other.Y &&
this.Z == other.Z;
}
public override int GetHashCode()
{
string xString = X.ToString().Replace(".", "");
string yString = Y.ToString().Replace(".", "");
string zString = Z.ToString().Replace(".", "");
int xInt = Convert.ToInt32(xString);
int yInt = Convert.ToInt32(yString);
int zInt = Convert.ToInt32(zString);
return xInt - yInt + zInt;
}
}
Also there are a lot of ways to implement hashcodes in C# for custom objects. While not perfect, one simple way would be using anonymous object hashing:
public override int GetHashCode()
{
return new { X, Y, Z }.GetHashCode();
}