I initialized SKRenderer in my project to use it alongside of metal. Although I'm not sure that I did it correctly, I need to know how I can render a simple 2D text with it?
For example, here is how we can draw a text with SKLabelNode
, do we have anything like it for SKRenderer?
thank you so much
let winner = SKLabelNode(fontNamed: "Chalkduster")
winner.text = "You Win!"
winner.fontSize = 65
winner.fontColor = SKColor.red
winner.position = CGPoint(x: 100, y: 100)
view.addChild(winner)
The first thing you need to do is initialize the scene.
var renderer: SKRenderer
var skScene: SKScene
in your init function:
renderer = SKRenderer(device: device)
// iphone 11 portrait
skScene = SKScene(size: CGSize(width: 1125, height: 2436))
renderer.scene = skScene
let winner = SKLabelNode(fontNamed: "Chalkduster")
winner.text = "You Win!"
winner.fontSize = 65
winner.fontColor = SKColor.red
winner.position = CGPoint(x: 1125 / 2, y: 2436 / 2)
skScene.addChild(winner)
and finally in your render function:
renderer.render(withViewport: viewport, renderCommandEncoder: renderEncoder, renderPassDescriptor: renderPassDescriptor, commandQueue: commandQueue)
renderEncoder.endEncoding()
but keep in mind ui layer (SKRenderer) should be rendered in the last pass.