I want to my client program to send objects to server. By searching the internet, in all the examples, I have seen data objects are sent by the server to the client, but I want to do the opposite. Below I am sharing both the client codes and the server code. I have been able to modify the socket client code, but I am having difficulty in modifying the server code. As, I am new to python programming and I am on a deadline, a help is greatly appreciated.
Here are the codes:
Server code::
import socket
def server_program():
# get the hostname
host = socket.gethostname()
port = 5000 # initiate port no above 1024
server_socket = socket.socket() # get instance
# look closely. The bind() function takes tuple as argument
server_socket.bind((host, port)) # bind host address and port together
# configure how many client the server can listen simultaneously
server_socket.listen(2)
conn, address = server_socket.accept() # accept new connection
print("Connection from: " + str(address))
while True:
# receive data stream. it won't accept data packet greater than 1024 bytes
data = conn.recv(1024).decode()
if not data:
# if data is not received break
break
print("from connected user: " + str(data))
data = input(' -> ')
conn.send(data.encode()) # send data to the client
conn.close() # close the connection
if __name__ == '__main__':
server_program()
Here is the client code modified with pickle::
import socket
import pickle
def client_program():
host = socket.gethostname() # as both code is running on same pc
port = 5000 # socket server port number
client_socket = socket.socket() # instantiate
client_socket.connect((host, port)) # connect to the server
message = input(" -> ") # take input
while message.lower().strip() != 'bye':
client_socket.send(message.encode()) # send message
#data = client_socket.recv(1024).decode() # receive response
#print('Received from server: ' + data) # show in terminal
wastebin_attr = {1:"Wastebin_serial_number", 2:"Wastebin_type", 3:"Status" , 4:"Action", 5:"Zone", 6:"Latitude", 7:"Longitude"}
mssg = pickle.dumps(wastebin_attr)
print("from connected user: " + mssg)
message = input(" -> ") # again take input
client_socket.close() # close the connection
if __name__ == '__main__':
client_program()
To send data from the client to the server using the pickle module:
data = pickle.dumps(data)
client_socket.send(data)
To receive the data on the servers end use:
data = conn.recv(1024)
data = pickle.loads(data)
You could also use this to send from server to client by switching the client_socket and conn parts