I am having some difficulties understanding how to parse some text from stdin to the desired variables using DCG.
Players: player1 & player2
Board : 3 moves
1A : player1
5D : player2
8Z : player1
So a game has two player variable names and then some moves by each player, I would like to have predicate that unifies Players = [player1,player2] , turn1 = [1A,8A] , turn2 = [5D].
How Would I do this using DCG ?
I have tried the following:
main :-
read_string(user_input,"\n","\r",_,FirstLine),
phrase(readPlayers(Players),FirstLine),
write(Players).
parsePlayers --> [Players].
parseColon --> [:].
parseSpace --> [ ].
readPlayers([P1,P2]) --> parsePlayers,parseColon,parseSpace,P1,parseSpace,[&], parseSpace,P2.
However this doesn't work in SWI-Prolog, how can I achieve this?
I would use library(dcg/basics), that offers some relatively low level utilities. It can be coupled with library(dcg/high_order), to further enhance your parser.
:- use_module(library(dcg/basics)).
:- use_module(library(dcg/high_order)).
player(P) -->
code(csymf,C),
codes(csym,Cs),
{atom_codes(P,[C|Cs])}.
players(Ps) -->
"Players",
sep(":"),
sequence(player,sep("&"),Ps),
blanks.
% my utilities
sep(S) --> whites, S, whites.
code(T,C) --> [C], {code_type(C,T)}.
codes(T,Cs) --> sequence(code(T),Cs).
To test the grammar you can call directly the nonterminal. Note the grammar accepts more that 2 players and correctly skips white spaces, in a flexible way.
?- phrase(players(Ps),`Players: player1 & player2& player3`).
Ps = [player1, player2, player3] ;
false.