My target for app is iOS 10.0As soon as I change my Target, I get a bunch of errors in SceneDelegate file. For backward compatibility, I added “@available(iOS 13.0, *)” for Scene Delegate class.
I Started with an OnboardingController. Which is totally programatic. So I deleted MainStoryboard and removed it from ”Main Interface” and ”Application Scene Manifest” in info.
Now, I have to set the rootView in both AppDelegate and SceneDelegate. If I don’t set window in SceneDelegate I am getting only Black screen in iOS 13.0+ Devices and if I don’t set in AppDelegate I get just Black screen in <13.0 Devices Since I am calling both files my viewdidload() in Viewcontroller is called twice.
Following is what my AppDelegate
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
window = UIWindow(frame: UIScreen.main.bounds)
let viewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "navC") as! UINavigationController
window?.rootViewController = viewController
window?.makeKeyAndVisible()
return true
}
}
Following is my SceneDelegate
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(frame: windowScene.coordinateSpace.bounds)
window?.windowScene = windowScene
let viewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeCollectionVC") as! HomeCollectionVC
window?.rootViewController = viewController
window?.makeKeyAndVisible()
}
...
}
am I missing something?
This can be found easily by searching, but here is an example...
Note: reference to SO user Matt
SceneDelegate.swift
import UIKit
// entire class is iOS 13+
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(frame: windowScene.coordinateSpace.bounds)
window?.windowScene = windowScene
let viewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "HomeCollectionVC") as! HomeCollectionVC
window?.rootViewController = viewController
window?.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
}
func sceneDidBecomeActive(_ scene: UIScene) {
}
func sceneWillResignActive(_ scene: UIScene) {
}
func sceneWillEnterForeground(_ scene: UIScene) {
}
func sceneDidEnterBackground(_ scene: UIScene) {
}
}
AppDelegate.swift
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window : UIWindow?
func application(_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?)
-> Bool {
if #available(iOS 13, *) {
// do only pure app launch stuff, not interface stuff
} else {
self.window = UIWindow()
let viewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "navC") as! UINavigationController
window?.rootViewController = viewController
window?.makeKeyAndVisible()
}
return true
}
// MARK: UISceneSession Lifecycle
// iOS 13+ only
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
// iOS 13+ only
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}