I'm learning JS and I'm stuck... I want to create a countdown (it's done, my countdown is working) who keep running when the page is reloaded. I used the sessionStorage to "save" the countdown value and also to check if a sessionStorage exists when the page is loaded. The problem is, I don't know how keep running the countdown with values saved in the sessionStorage.
Could you please help me?
class Timer {
constructor(secondes, minutes) {
this.secondes = secondes;
this.minutes = minutes;
this.button = document.getElementById("button");
this.counter = document.getElementById("counter");
this.storageCheck();
}
countdown(minutes) {
var seconds = this.secondes;
var mins = this.minutes;
var myCounter = this.counter;
function tick() {
var current_minutes = mins-1;
seconds--;
myCounter.innerHTML = current_minutes + ":" + (seconds < 10 ? "0" : "") + seconds;
var duration = sessionStorage.setItem("timer", myCounter.innerHTML);
if( seconds > 0 ) {
setTimeout(tick, 1000);
} else {
if(mins > 1){
countdown(mins-1);
}
}
}
tick();
}
buttonClick() {
button.addEventListener("click", () => {
this.countdown(this.minutes);
})
}
storageCheck() {
if (sessionStorage.getItem("timer")) {
// keep the countdown running
}
}
}
let newTimer = new Timer(60, 20);
newTimer.buttonClick();
<!DOCTYPE html>
<html>
<head>
<title>Test Countdown</title>
</head>
<body>
<div id="counter"></div>
<button id="button">Run</button>
<script type="text/javascript" src="countdown.js"></script>
</body>
</html>
In constructor before initializing secondes and minutes check if they are in the storage.If they dont exists then only set the this.secondes = secondes
and this.minutes = minutes;
constructor(secondes, minutes) {
this.button = document.getElementById("button");
this.counter = document.getElementById("counter");
if(!this.storageCheck()){ //check if seconds are mins are stored in storage
this.secondes = secondes; //if not set mins and sec to value passed in constructor
this.minutes = minutes;
}
else{
this.countdown(this.minutes);
}
}
In storage check function , check if the values are there, if there get the values and set to this.secondes and this.minutes and return true else return false
storageCheck() {
//if both mins and secs exists
if (sessionStorage.getItem("mins") &&sessionStorage.getItem("secs")) {
// keep the countdown running
this.minutes=parseInt(sessionStorage.getItem("mins"));//get min
this.secondes=parseInt(sessionStorage.getItem("secs"));//get secs
return true;
}
else
return false;
}
and in countdown funciton save the values to storage
sessionStorage.setItem("mins",vm.minutes);//set current min
sessionStorage.setItem("secs",vm.secondes);//set current sec
Try running this here :https://jsbin.com/bavexigute/1/edit?html,js,console,output
class Timer {
constructor(secondes, minutes) {
this.button = document.getElementById("button");
this.counter = document.getElementById("counter");
if(!this.storageCheck()){ //check if seconds are mins are stored in storage
this.secondes = secondes; //if not set mins and sec to value passed in constructor
this.minutes = minutes;
}
else{
this.countdown();
}
}
countdown() {
debugger;
var vm=this;
if(!(this.minutes-1<0))
this.minutes--;
let tick= function(){
vm.secondes--
if(vm.secondes==0){
vm.secondes=59;
vm.minutes--;
}
vm.counter.innerHTML = vm.minutes + ":" + (vm.secondes < 10 ? "0" : "") + vm.secondes;
if(vm.minutes == 0 && vm.secondes-1==0){
vm.secondes--;
vm.counter.innerHTML = vm.minutes + ":" + vm.secondes-1;
}
else{
setTimeout(tick,1000);
}
sessionStorage.setItem("mins",vm.minutes);//set current min
sessionStorage.setItem("secs", vm.secondes);//set current sec
}
setTimeout(tick,1000);
}
buttonClick() {
button.addEventListener("click", () => {
this.countdown();
})
}
storageCheck() {
//if both mins and secs exists
if (sessionStorage.getItem("mins") && sessionStorage.getItem("secs")) {
// keep the countdown running
this.minutes=parseInt(sessionStorage.getItem("mins"));//get min
this.secondes=parseInt(sessionStorage.getItem("secs"));//get secs
return true;
}
else
return false;
}
}
let newTimer = new Timer(60, 20);
newTimer.buttonClick();