I am trying to convert a bunch of svgs to png. But due to the sad state of gulp-svg2png and gulp-sharp I'm evaluating other options; sharp looks promising enough.
Versions:
$ gulp --version
CLI version: 2.2.0
Local version: 4.0.2
$ node -
Welcome to Node.js v13.6.0.
Type ".help" for more information.
> require('./package.json').dependencies.sharp
'^0.24.0'
Unfortunately the following
gulp.task('svg-convert', function() {
var sharp = require('sharp')
gulp.src(config.svg2png)
.pipe(sharp().png())
.pipe(gulp.dest('./dist/images'))
});
sends this error:
TypeError [ERR_INVALID_ARG_TYPE] [ERR_INVALID_ARG_TYPE]: The "chunk" argument must be of type string or an instance of Buffer. Received an instance of File
at validChunk (_stream_writable.js:285:10)
at Sharp.Writable.write (_stream_writable.js:324:23)
...
(stacktrace continues)
Has someone solved this?
Or is there a better way to deal with this particular need?
Edited after @AllainLG answer.
These are my two takes. Unfortunately both are failing.
gulp.task('svg2png', function() {
var sharp = require('sharp');
return gulp.src(c.svg2png)
.pipe(plug.each(function(content, file, callback) {
var newContent = sharp(content).png(); // here content is a buffer containing the image, newContent should be too?
// var newContent = sharp(content).png().toBuffer(); // this sends a Promise and fails
return callback(null, newContent);
}), 'buffer')
.pipe(plug.rename(function(path) {
return path.extname = ".png";
}))
.pipe(plug.imagemin())
.pipe(gulp.dest('./dist/images'));
});
This pipes nothing to the destination: nothing in ./dist/images
.
This second attempt uses gulp-tap.
gulp.task('svg2png2', function() {
var sharp = require('sharp');
return gulp.src(c.svg2png)
.pipe(plug.tap(function(file) {
return file.contents = sharp(file.contents).png();
}))
.pipe(plug.rename(function(path) {
return path.extname = ".png";
}))
// .pipe(plug.imagemin()) // sends "Streaming not supported"
.pipe(gulp.dest('./dist/images'));
});
This generates empty files in the destination (with the right names).
The following works, with the minor bonus of an ~100ms (average 10 complex svgs ~430ms) time improvement over gulp-svg2png (average 10 complex svgs ~540ms).
It uses through2.
I'll accept this answer in around a month unless someone has a better answer.
gulp.task('svg2png', function() {
var sharp, through2;
sharp = require('sharp');
through2 = require('through2');
return gulp.src(c.svg2png)
.pipe(through2.obj(function(file, _, cb) {
return sharp(file.contents).png().toBuffer().then(function(buffer) {
file.contents = buffer;
return cb(null, file);
}).catch(function(err) {
console.error(err);
return cb(null, file);
});
}))
.pipe(plug.rename(function(path) {
return path.extname = ".png";
}))
.pipe(plug.imagemin())
.pipe(gulp.dest('./dist/images'));
});