That's it, I'll step on my pride!
I'm using MRTK v2 and working fine except that at some point I want to turn off the line extending from the Motion Controller to the object and that provides input. After looking around and trying to find it in the MRTK documentation (it's gotta be easy, right?), I'm still banging my head on the wall and it's starting to hurt....
The MRTK documentation explains quite well how to configure it here:
But I'm looking to do this in script, enabling and disabling it as I need it in my application.
Any clue how to do this?
Many thanks!
Answered my own question. Simple:
PointerUtils.SetMotionControllerRayPointerBehavior(PointerBehavior.AlwaysOff);
See documentation here: https://github.com/microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/Documentation/Input/Pointers.md