I want to apply effects on button.If click on that button,It should increase in size and other should remain in their original size.In the below image if clicked on jardine,it should expands.
Here is the code to animate and transform the button. It is run perfectly as you aspect
func changeButtons(selectedButton:UIButton)
{
firstBtn.backgroundColor = .white
firstBtn.setTitleColor(.black, for: .normal)
animateButton(button: firstBtn, transformBy: .identity)
secondBtn.backgroundColor = .white
secondBtn.setTitleColor(.black, for: .normal)
animateButton(button: secondBtn, transformBy: .identity)
thirdBtn.backgroundColor = .white
thirdBtn.setTitleColor(.black, for: .normal)
animateButton(button: thirdBtn, transformBy: .identity)
selectedButton.backgroundColor = .black
selectedButton.setTitleColor(.white, for: .normal)
animateButton(button: selectedButton, transformBy: CGAffineTransform(scaleX: 1.2, y: 1.2))
}
func animateButton(button : UIButton,transformBy:CGAffineTransform)
{
UIView.animate(withDuration: 0.2) {
button.transform = transformBy
self.view.layoutIfNeeded()
}
}
@IBAction func btnFirstPress(_ sender: UIButton)
{
changeButtons(selectedButton: firstBtn)
}
@IBAction func btnSecondPress(_ sender: UIButton)
{
changeButtons(selectedButton: secondBtn)
}
@IBAction func btnThirdPress(_ sender: UIButton)
{
changeButtons(selectedButton: thirdBtn)
}