Works perfect in iPhoneX. In iPhone6 when I tilt in landscape mode then accelerometer value comes even in Portrait game. How to get accelerometer value in portrait tilt ? Game is in Portrait. But accelerometer treat it as landscape..
Here is Code:
Device::setAccelerometerEnabled(true);
mAccelerometerListener = EventListenerAcceleration::create(CC_CALLBACK_2( GBGameScene::onAcceleration, this));
_eventDispatcher->addEventListenerWithSceneGraphPriority(mAccelerometerListener, this);
Accelerometer Code:
void GBGameScene::onAcceleration(Acceleration* acc, Event* event)
{
// Processing logic here
float deceleration = 1.0f;
float maxVelocity = 100;
playerVelocity.x = playerVelocity.x * deceleration + acc->x;
playerVelocity.y = playerVelocity.y * deceleration + acc->y;
if (playerVelocity.x > maxVelocity)
{
playerVelocity.x = maxVelocity;
}
else if (playerVelocity.x < -maxVelocity)
{
playerVelocity.x = -maxVelocity;
}
if (playerVelocity.y > maxVelocity)
{
playerVelocity.y = maxVelocity;
}
else if (playerVelocity.y < -maxVelocity)
{
playerVelocity.y = -maxVelocity;
}
// Point pos = mGravityBall->getPosition();
// pos.x += playerVelocity.x;
// mGravityBall->setPosition(pos);
}
I think nothing wrong with code as its working perfect in iphoneX. Why not its tilted in iPhone6 ?
The accelerometer API operates along fixed axes. If you want to treat it as if it's always in landscape, you'll need to use the y axis instead.
https://developer.apple.com/documentation/coremotion/getting_raw_accelerometer_events