I want to create the Hamburger Menu Transition Animation in XAML only. I only found tutorials and examples of how to do this with code-behind. But this is something I want to avoid at all costs.
This is how the animation looks like: Animation (no direct GIF possible at the moment)
XAML:
<Window.Resources>
<Storyboard x:Key="OpenMenu">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="rectangle">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="43.5"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="rectangle1">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-43.5"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="rectangle2">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Width)" Storyboard.TargetName="GridMenu">
<EasingDoubleKeyFrame KeyTime="0" Value="70"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="200"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="CloseMenu">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="rectangle">
<EasingDoubleKeyFrame KeyTime="0" Value="43.5"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="rectangle1">
<EasingDoubleKeyFrame KeyTime="0" Value="-43.5"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="rectangle2">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Width)" Storyboard.TargetName="GridMenu">
<EasingDoubleKeyFrame KeyTime="0" Value="200"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="70"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
code-behind:
private void ButtonMenu_Click(object sender, RoutedEventArgs e)
{
if(StateClosed)
{
Storyboard sb = this.FindResource("OpenMenu") as Storyboard;
sb.Begin();
}
else
{
Storyboard sb = this.FindResource("CloseMenu") as Storyboard;
sb.Begin();
}
StateClosed = !StateClosed;
}
Is there anyway to achive the same result using XAML-only. I dont want any code-behind for this animation...
I know how to create each Storyboard for the animation itself. But the same button has to execute two different Storyboards, depending on the state of the menu?
Here is an example using a ToggleButton
instead. Since the ToggleButton
has built in Checked
/ Unchecked
events, you can use those in EventTrigger
s to run your storyboards.
<ToggleButton ... >
<!-- Your menu icon XAML/rectangles go here -->
<ToggleButton.Triggers>
<EventTrigger RoutedEvent="ToggleButton.Checked">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource OpenMenu}" />
</EventTrigger.Actions>
</EventTrigger>
<EventTrigger RoutedEvent="ToggleButton.Unchecked">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource CloseMenu}" />
</EventTrigger.Actions>
</EventTrigger>
</ToggleButton.Triggers>
</ToggleButton>