I am using the Draw.java class from the Princeton library for a small graphics program. Currently it runs in a window. I want to make it scaleable and full-screen. How can I achieve that? I looked into Full-Screen Exclusive Mode but am not quite sure on how to use it. I tried adding it into my program, but I can't seem to link the Draw-Window to the Full-Screen Frame, which leads to one window with the program and a blank full screen opening. I don't want to change my entire code using the Draw class unless it is necessary. Any ideas on how to make the Draw-Window Full-Screen?
Here is a code sample although I don't think it'll help much:
Draw draw = new Draw("TapReact");
int canvasWidth = 1350;
int canvasHeight = 800;
draw.setCanvasSize(canvasWidth, canvasHeight);
And and example for a full-screen implementation with Full-Screen Exclusive Mode:
GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice graphicsDevice = graphicsEnvironment.getDefaultScreenDevice();
Window myWindow = new Window(new Frame());
graphicsDevice.setFullScreenWindow(myWindow);
How can I link
myWindow
and draw
, so that both display the same thing?
Help would be much appreciated, thank you.
Edit: I Already tried implementing a getFrame()
method in Draw.java
and using that frame with new Window(draw.getFrame())
. I also tried implementing a setFullScreen()
method in Draw.java
which also didn't work.
UPDATED 2020-03-11
In Draw.java:
private boolean isFullscreen = false;
/**
* Sets the undecorated fullscreen mode.
*/
public void setFullscreen() {
isFullscreen = true;
frame.dispose();
frame = new JFrame();
frame.setUndecorated(true);
frame.setResizable(false);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setVisible(true);
width = frame.getWidth();
height = frame.getHeight();
init();
}
Also, you need to modify the second line of init()
method in Draw.java:
private void init() {
if (frame != null) frame.setVisible(false);
if (!isFullscreen) frame = new JFrame(); // This is the modified line
offscreenImage = new BufferedImage(2*width, 2*height, BufferedImage.TYPE_INT_ARGB);
onscreenImage = new BufferedImage(2*width, 2*height, BufferedImage.TYPE_INT_ARGB);
offscreen = offscreenImage.createGraphics();
.........
Then in your test class:
Draw draw = new Draw("TapReact");
draw.setFullscreen();
while (true) {
if (draw.isMousePressed() &&
draw.mouseX() > 0.4 &&
draw.mouseX() < 0.6 &&
draw.mouseY() > 0.4 &&
draw.mouseY() < 0.6) {
draw.setPenColor(Draw.RED);
} else {
draw.setPenColor(Draw.BLACK);
}
draw.filledSquare(0.5, 0.5, 0.1);
}