I am working on a HID gamepad with 4 axis(14 Bit), 16 Buttons, 2 Analog Triggers(1 Byte) and a Hat Switch. I am currently using Axis X and Y for the left analog stick, axis Rx and Ry for right analog stick and axis Z and Rz for left and right triggers. I am able to register all buttons and analog readings(which have been tested with Gamepad tester in android and jstest-gtk in linux), but the problem is that in (Android)games the triggers are supposed to be axis 7 and axis 8 and in my case the Z and Rz are assigned axes 14 and 15. I have also tried using Acceleration(axis:11), Brake(axis:12), Rudder(axis:9) and Throttle(axis:10) but the axes 7 and 8(which are the default trigger axes) are not getting assigned.
Here is my HID Report Descriptor:-
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x05, // USAGE (Game Pad)
0xa1, 0x01, // COLLECTION (Application)
0x85, 0x01, // REPORT_ID (1)
0x09, 0x01, // USAGE (Pointer)
0xa1, 0x00, // COLLECTION (Physical)
0x09, 0x30, // USAGE (X) - Left Analog Left(-ve),Right(+ve)
0x09, 0x31, // USAGE (Y) - Left Analog Up(-ve), Down(+ve)
0x09, 0x33, // USAGE (Rx) - Right Analog Left(-ve), Right(+ve)
0x09, 0x34, // USAGE (Ry) - Right Analog Up(-ve), Down(+ve)
0x16, 0x01, 0xE0, // LOGICAL_MINIMUM (-8191)
0x26, 0xFF, 0x1F, // LOGICAL_MAXIMUM (8191)
0x75, 0x10, // REPORT_SIZE (16)
0x95, 0x04, // REPORT_COUNT (4)
0x81, 0x02, // INPUT (Data,Var,Abs)
0xc0, // END_COLLECTION
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x26, 0xFF, 0x00, // LOGICAL_MAXIMUM (255)
0x09, 0x32, // USAGE (Z) - L2 Trigger(Shoulderpads Trigger)
0x09, 0x35, // USAGE (Rz) - R2 Trigger(Shoulderpads Trigger)
0x75, 0x08, // REPORT_SIZE (8)
0x95, 0x02, // REPORT_COUNT (2)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x09, // USAGE_PAGE (Button)
0x19, 0x01, // USAGE_MINIMUM (Button 1)
0x29, 0x10, // USAGE_MAXIMUM (Button 16)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x95, 0x10, // REPORT_COUNT (16)
0x75, 0x01, // REPORT_SIZE (1)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x39, // USAGE (Hat switch)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x07, // LOGICAL_MAXIMUM (7)
0x35, 0x00, // PHYSICAL_MINIMUM (0)
0x46, 0x3b, 0x01, // PHYSICAL_MAXIMUM (315)
0x65, 0x14, // UNIT (Eng Rotation:Centimeter)
0x75, 0x04, // REPORT_SIZE (4)
0x95, 0x01, // REPORT_COUNT (1)
0x81, 0x42, // INPUT (Data,Var,Abs,Null)
0x95, 0x01, // REPORT_COUNT (1)
0x75, 0x04, // REPORT_SIZE (4)
0x81, 0x43, // INPUT (Cnst,Var,Abs,Null)
0xc0 // END_COLLECTION
Any Help will be deeply appreciated, Thank You.
Edit:- Here is the new report descriptor I tried based on the Anrdoid CDD document specified by Nipo:-
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x05, // USAGE (Game Pad)
0xa1, 0x01, // COLLECTION (Application)
0x85, 0x01, // REPORT_ID (1)
0x09, 0x01, // USAGE (Pointer)
0xa1, 0x00, // COLLECTION (Physical)
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x30, // USAGE (X) - Left Analog Left(-ve),Right(+ve)
0x09, 0x31, // USAGE (Y) - Left Analog Up(-ve), Down(+ve)
0x09, 0x32, // USAGE (Z) - Right Analog X
0x09, 0x35, // USAGE (Rz) - Right Analog Y
0x15, 0x81, // LOGICAL_MINIMUM (-127)
0x25, 0x7F, // LOGICAL_MAXIMUM (127)
0x75, 0x08, // REPORT_SIZE (8)
0x95, 0x04, // REPORT_COUNT (4)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x02, // USAGE_PAGE (Simulation Control)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x26, 0xFF, 0x00, // LOGICAL_MAXIMUM (255)
0x09, 0xC4, // USAGE(Acceleration)
0x09, 0xC5, // USAGE(Brake)
0x75, 0x08, // REPORT_SIZE (8)
0x95, 0x02, // REPORT_COUNT (2)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x09, // USAGE_PAGE (Button)
0x09, 0x01, // USAGE(Button 1)
0x09, 0x02, // USAGE(Button 2)
0x09, 0x04, // USAGE(Button 4)
0x09, 0x05, // USAGE(Button 5)
0x09, 0x07, // USAGE(Button 7)
0x09, 0x08, // USAGE(Button 8)
0x09, 0x0E, // USAGE(Button 14)
0x09, 0x0F, // USAGE(Button 15)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x95, 0x08, // REPORT_COUNT (8)
0x75, 0x01, // REPORT_SIZE (1)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x39, // USAGE (Hat switch)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x07, // LOGICAL_MAXIMUM (7)
0x35, 0x00, // PHYSICAL_MINIMUM (0)
0x46, 0x3b, 0x01, // PHYSICAL_MAXIMUM (315)
0x65, 0x14, // UNIT (Eng Rotation:Centimeter)
0x75, 0x04, // REPORT_SIZE (4)
0x95, 0x01, // REPORT_COUNT (1)
0x81, 0x42, // INPUT (Data,Var,Abs,Null)
0x65, 0x00, // Unit (None)
/*!@ The below section is taken from the page 31 of the document given
in the link below.
https://www.silabs.com/documents/public/application-notes/AN993.pdf
*/
0x05, 0x0C, // USAGE_PAGE (Consumer)
0x0A, 0x23, 0x02, // USAGE (AC Home)
0x0A, 0x24, 0x02, // USAGE (AC Back)
0x75, 0x01, // REPORT_SIZE(1)
0x95, 0x02, // REPORT_COUNT(2)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x35, 0x00, // PHYSICAL_MINIMUM (0)
0x45, 0x01, // PHYSICAL_MAXIMUM (1)
0x81, 0x42, // INPUT (Data,Var,Abs,Null)
0x95, 0x01, // REPORT_COUNT (2)
0x75, 0x02, // REPORT_SIZE (1)
0x81, 0x43, // INPUT (Cnst,Var,Abs,Null)
0xc0, // END_COLLECTION
0xc0, // END_COLLECTION
Here is the Report Descriptor that worked for me:-
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x05, // USAGE (Game Pad)
0xa1, 0x01, // COLLECTION (Application)
0x85, 0x01, // REPORT_ID (1)
0x09, 0x01, // USAGE (Pointer)
0xa1, 0x00, // COLLECTION (Physical)
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x30, // USAGE (X) - Left Analog Left(-ve),Right(+ve)
0x09, 0x31, // USAGE (Y) - Left Analog Up(-ve), Down(+ve)
0x09, 0x32, // USAGE (Z) - Right Analog Left(-ve)Right(+ve)
0x09, 0x35, // USAGE (Rz)- Right Analog Up(-ve), Down(+ve)
0x15, 0x81, // LOGICAL_MINIMUM (-127)
0x25, 0x7f, // LOGICAL_MAXIMUM (127)
0x75, 0x08, // REPORT_SIZE (8)
0x95, 0x04, // REPORT_COUNT (4)
0x81, 0x02, // INPUT (Data,Var,Abs)
0xc0, // END_COLLECTION
0x05, 0x02, // USAGE_PAGE (Simulation Control)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x26, 0xFF, 0x00, // LOGICAL_MAXIMUM (255)
0x09, 0xC4, // USAGE(Acceleration)
0x09, 0xC5, // USAGE(Brake)
0x75, 0x08, // REPORT_SIZE (8)
0x95, 0x02, // REPORT_COUNT (2)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x09, // USAGE_PAGE (Button)
0x19, 0x01, // USAGE_MINIMUM (Button 1)
0x29, 0x10, // USAGE_MAXIMUM (Button 16)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x95, 0x10, // REPORT_COUNT (16)
0x75, 0x01, // REPORT_SIZE (1)
0x81, 0x02, // INPUT (Data,Var,Abs)
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x39, // USAGE (Hat switch)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x07, // LOGICAL_MAXIMUM (7)
0x35, 0x00, // PHYSICAL_MINIMUM (0)
0x46, 0x3b, 0x01, // PHYSICAL_MAXIMUM (315)
0x65, 0x14, // UNIT (Eng Rotation:Centimeter)
0x75, 0x04, // REPORT_SIZE (4)
0x95, 0x01, // REPORT_COUNT (1)
0x81, 0x42, // INPUT (Data,Var,Abs,Null)
0x95, 0x01, // REPORT_COUNT (1)
0x75, 0x04, // REPORT_SIZE (4)
0x81, 0x43, // INPUT (Cnst,Var,Abs,Null)
0x65, 0x00, // Unit (None)
0x05, 0x0C, // USAGE_PAGE (Consumer)
0x0A, 0x23, 0x02, // USAGE (AC Home)
0x0A, 0x24, 0x02, // USAGE (AC Back)
0x75, 0x01, // REPORT_SIZE(1)
0x95, 0x02, // REPORT_COUNT(2)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x35, 0x00, // PHYSICAL_MINIMUM (0)
0x45, 0x01, // PHYSICAL_MAXIMUM (1)
0x81, 0x42, // INPUT (Data,Var,Abs,Null)
0x95, 0x01, // REPORT_COUNT (2)
0x75, 0x02, // REPORT_SIZE (1)
0x81, 0x43, // INPUT (Cnst,Var,Abs,Null)
0xc0 // END_COLLECTION
Here are some findings that I was able to see while testing:-